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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7192965" data-attributes="member: 29398"><p>It's a well-known trope within fantasy fiction and D&D, where something's been preying on travellers on a particular stretch of road and the heroes or PCs either blunder into the situation or are specifically asked to do something about it. In this case it's the same road for everyone, with the same chances of getting raided; the only difference is that the heroes/PCs will (usually) face the trouble head-on rather than surrendering, fleeing or dying.</p><p></p><p>In more direct answer to your question: the intelligence and-or motives of the Threat (dragon, ogre, bandits, whatever) will be what determines whether Nix the Noble or anyone else other than the PCs gets attacked: </p><p></p><p>If the Threat is specifically looking for one or more of the PCs for some reason and knows its target, chances are everything else is mostly safe until the PCs come along. </p><p>If the Threat is simply hungry or greedy and looking at the road as a nice self-replenishing feed trough or bank machine then anything incapable of putting up a staunch resistance is at risk. </p><p>It's also possible that the Threat has a specific target in mind that's not a PC - for example, good ol' Nix - but attacks the PCs and others by mistake.</p><p></p><p>It's the second type of Threat - the one with no specific reason to be there other than it can be - that impacts general worldbuilding when it occurs often enough to poke the elephant; as its frequency of occurrence here implies a similar frequency of occurrence anywhere else similar conditions exist.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7192965, member: 29398"] It's a well-known trope within fantasy fiction and D&D, where something's been preying on travellers on a particular stretch of road and the heroes or PCs either blunder into the situation or are specifically asked to do something about it. In this case it's the same road for everyone, with the same chances of getting raided; the only difference is that the heroes/PCs will (usually) face the trouble head-on rather than surrendering, fleeing or dying. In more direct answer to your question: the intelligence and-or motives of the Threat (dragon, ogre, bandits, whatever) will be what determines whether Nix the Noble or anyone else other than the PCs gets attacked: If the Threat is specifically looking for one or more of the PCs for some reason and knows its target, chances are everything else is mostly safe until the PCs come along. If the Threat is simply hungry or greedy and looking at the road as a nice self-replenishing feed trough or bank machine then anything incapable of putting up a staunch resistance is at risk. It's also possible that the Threat has a specific target in mind that's not a PC - for example, good ol' Nix - but attacks the PCs and others by mistake. It's the second type of Threat - the one with no specific reason to be there other than it can be - that impacts general worldbuilding when it occurs often enough to poke the elephant; as its frequency of occurrence here implies a similar frequency of occurrence anywhere else similar conditions exist. Lanefan [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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