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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7193119" data-attributes="member: 29398"><p>No, but that doesn't by any means indicate that those random encounters never occur in the game world. They still happen, they just don't have any impact on the characters whose lives we're playing out and thus can be - for play purposes - ignored.</p><p></p><p>Same rationale applies to the real world - as I walk down a street on the far western edge of Canada a thunderstorm in Birmingham England* doesn't affect me at all. Doesn't mean the thunderstorm doesn't exist, and anyone who ventures outside in Birmingham is still going to get soaking wet...but I'm not there and nor do I know anyone who is, so my not knowing about it is irrelevant.</p><p></p><p>* - for discussion purposes only. I've no idea what the actual weather is in the UK right now.</p><p></p><p>And this is what I'm trying to focus on: that in the game world the PCs are - or certainly started out as - much the same as everyone else; and real-world us putting them in the spotlight doesn't change that.</p><p>In the obvious meta-game point of view of the real-world people sitting at the table, yes. That's a given.</p><p></p><p>It's also irrelevant to what's being discussed.</p><p></p><p>We're talking about the game world, and how the mechanics of the game (specifically resting, in this case) might force how that game world is built, and how it internally functions when the PCs - and thus the spotlight - aren't around. In theory, when PCs are out interacting with the game-world (as opposed to dungeon-crawling or other serious adventuring activity) what happens on camera should largely mirror what happens off camera. For example, if they meet loads of wandering monsters while travelling through a remote forest (assuming they're not carrying a device of monster attraction) that somewhat sets a standard for what to expect in any other remote forests anywhere else...which means my worldbuilding has just been affected.</p><p></p><p>It also means that if the PC party travels the road from Althasia to Corwallen and gets attacked by 37 hungry monsters and a flock of insane camels it's beyond simple inconsistency if nobody else had any trouble on that road before or since; or that the dangers only happen to exist on this particular road at this particular time. Which kinda leads back to...</p><p></p><p>I never said anything about people believing the road to Mt. McGuffin was safe, which perhaps wasn't clear. I was thinking of a wilderness trek where people don't often go, where there's enough danger to cause maybe an encounter a day on average; and saying how this mangles up the resting rules. It's not a Mundane Day, as there's danger; but it's not really an Adventuring Day either as there's not enough going on. More like an Adventuring Week, but the rest rules are based on a day; and if you change them to base on a week then dungeon-crawling gets messed up.</p><p></p><p>Lan-"speaking of hungry monsters, what is there to eat around here?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7193119, member: 29398"] No, but that doesn't by any means indicate that those random encounters never occur in the game world. They still happen, they just don't have any impact on the characters whose lives we're playing out and thus can be - for play purposes - ignored. Same rationale applies to the real world - as I walk down a street on the far western edge of Canada a thunderstorm in Birmingham England* doesn't affect me at all. Doesn't mean the thunderstorm doesn't exist, and anyone who ventures outside in Birmingham is still going to get soaking wet...but I'm not there and nor do I know anyone who is, so my not knowing about it is irrelevant. * - for discussion purposes only. I've no idea what the actual weather is in the UK right now. And this is what I'm trying to focus on: that in the game world the PCs are - or certainly started out as - much the same as everyone else; and real-world us putting them in the spotlight doesn't change that. In the obvious meta-game point of view of the real-world people sitting at the table, yes. That's a given. It's also irrelevant to what's being discussed. We're talking about the game world, and how the mechanics of the game (specifically resting, in this case) might force how that game world is built, and how it internally functions when the PCs - and thus the spotlight - aren't around. In theory, when PCs are out interacting with the game-world (as opposed to dungeon-crawling or other serious adventuring activity) what happens on camera should largely mirror what happens off camera. For example, if they meet loads of wandering monsters while travelling through a remote forest (assuming they're not carrying a device of monster attraction) that somewhat sets a standard for what to expect in any other remote forests anywhere else...which means my worldbuilding has just been affected. It also means that if the PC party travels the road from Althasia to Corwallen and gets attacked by 37 hungry monsters and a flock of insane camels it's beyond simple inconsistency if nobody else had any trouble on that road before or since; or that the dangers only happen to exist on this particular road at this particular time. Which kinda leads back to... I never said anything about people believing the road to Mt. McGuffin was safe, which perhaps wasn't clear. I was thinking of a wilderness trek where people don't often go, where there's enough danger to cause maybe an encounter a day on average; and saying how this mangles up the resting rules. It's not a Mundane Day, as there's danger; but it's not really an Adventuring Day either as there's not enough going on. More like an Adventuring Week, but the rest rules are based on a day; and if you change them to base on a week then dungeon-crawling gets messed up. Lan-"speaking of hungry monsters, what is there to eat around here?"-efan [/QUOTE]
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