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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7193195" data-attributes="member: 48965"><p>Okay I'm with you so far...for me encounter tables <strong>CAN</strong> be a statement about the world but they don't necessarily translate on a one for one basis. Because you encountered a dragon in the hills... there must be dragons in the hills... perhaps the dragon is migrating or was just gated in by a mad wizard and just an anomaly... perhaps not. The point is I don't necessarily tie encounter building for the PC's to worldbuilding. What if the PC's have someone or something following them into the Dragon hills that wasn't there before? How do I account for that with an encounter table that deals with what is in the area form a worldbuilding perspective? It wasn't there when the world was built and it doesn't relate to what is found in that part of the world... and yet it can be an encounter for the PC's.</p><p></p><p>It's not as black and white as I believe you and some others are making it... there is a middleground but n order to be there one has to accept that the guidelines for building encounters isn't in and of itself necessarily a tool for extrapolating the world.</p><p></p><p></p><p></p><p>I don't think encouraging ones players to think about what they should do and what others might do around themis particularly unique to one approach or the other... I also don't think one method precludes a "living" world. In fact I'm not so much getting if this is just you talking about your likes or if there is a differentiation in our styles being drawn here... because I'm not seeing anything that is precluded by not using encounter tables as a worldbuilding tool. I never claimed anything about there being a bubble around the PC's or even that I don't build a world... and I'm not sure acknowledging that I am in fact using a certain tool for the PC's (as opposed to NPC's or to extrapolate the details of my world)... such as the guidelines for encounter building stops me from having a consistent world. I've yet to see anything posted that comes close to proving that is the case. I get preferences and you may not like how I build my world but claiming it must be a bubble or must lack consistency has no basis.</p><p></p><p></p><p></p><p>I would think that since the encounter tables must extrapolate into the world at large... it would by necessity limit the stories, which of course isn't necessarily a bad thing if you value consistency...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7193195, member: 48965"] Okay I'm with you so far...for me encounter tables [B]CAN[/B] be a statement about the world but they don't necessarily translate on a one for one basis. Because you encountered a dragon in the hills... there must be dragons in the hills... perhaps the dragon is migrating or was just gated in by a mad wizard and just an anomaly... perhaps not. The point is I don't necessarily tie encounter building for the PC's to worldbuilding. What if the PC's have someone or something following them into the Dragon hills that wasn't there before? How do I account for that with an encounter table that deals with what is in the area form a worldbuilding perspective? It wasn't there when the world was built and it doesn't relate to what is found in that part of the world... and yet it can be an encounter for the PC's. It's not as black and white as I believe you and some others are making it... there is a middleground but n order to be there one has to accept that the guidelines for building encounters isn't in and of itself necessarily a tool for extrapolating the world. I don't think encouraging ones players to think about what they should do and what others might do around themis particularly unique to one approach or the other... I also don't think one method precludes a "living" world. In fact I'm not so much getting if this is just you talking about your likes or if there is a differentiation in our styles being drawn here... because I'm not seeing anything that is precluded by not using encounter tables as a worldbuilding tool. I never claimed anything about there being a bubble around the PC's or even that I don't build a world... and I'm not sure acknowledging that I am in fact using a certain tool for the PC's (as opposed to NPC's or to extrapolate the details of my world)... such as the guidelines for encounter building stops me from having a consistent world. I've yet to see anything posted that comes close to proving that is the case. I get preferences and you may not like how I build my world but claiming it must be a bubble or must lack consistency has no basis. I would think that since the encounter tables must extrapolate into the world at large... it would by necessity limit the stories, which of course isn't necessarily a bad thing if you value consistency... [/QUOTE]
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