Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7193293" data-attributes="member: 6785785"><p>Do they still happen? And by "happen" what do we mean? </p><p></p><p>Because I think we're talking about preferences rather than how things actually must be. In my game, there are literally no random encounters for NPCs. They never ever occur. Anything that happens to an NPC or group of NPCs happens by DM design. </p><p></p><p></p><p></p><p>We can't compare this to the real world though...because the real world isn't a fiction being manipulated by a DM and players (not that we know of anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />). </p><p></p><p></p><p></p><p>Sure it does. It makes the story ABOUT them. Therefore, whatever happens to them matters more than what happens to Joe the Blacksmith 100 miles away. The rules and everything about the game is designed around your PCs. So the game functions differently for them. They have encounters because they are adventurers. NPCs have things happen to them. </p><p></p><p>So this is not to say that the fiction of the world has to acknowledge their specialness....although it can. They can be fated for great things or prophesied to achieve some monumental victory...they can be Ta'veren or bound by Ka or the Chosen Ones or any other fictional trope. But it's not required in the fiction. We can read a story about a character who is thrust into the midst of great happenings and realize that the story is about that character, but he's not some kind of Chosen One. But we still know he's the star of the show.</p><p></p><p>I know I'm drifting away from the point of the (already tangential) discussion, so I'll just summarize by saying that I don't think it's accurate to say that PCs...no matter how mundane they may be in their world...are not more important or special than NPCs. They certainly must be so. </p><p></p><p></p><p></p><p>Sure, I can agree with most of that. Because I would expect that a DM would always give consideration to the kind of area in question, and would determine encounters accordingly. You're not going to have a random encounter table for the Shire that has Smaug and the Witch King of Angmar and the Balrog on it just so you can have your PCs be challenged. DMs have total control over this...which is why I don't really get the complaint. If it's a one encounter a day kind of area, then go ahead and do that. If your group doesn't find one encounter days fun, then stop doing it and simply narrate it. </p><p></p><p>Where I disagree is in the Travel and Dungeoncrawl resting comment. Why can't they be different? I think that's a pretty suitable solution that has been mentioned quite a bit in this thread. Have long rests be impossible in the wilderness while on a journey. Then the entire journey is viewed as an "adventuring day" in that sense. You can have 3 or 18 encounters or anywhere in between as suited. Spread them out in a way that makes sense for the areas the PCs travel. Problem solved.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7193293, member: 6785785"] Do they still happen? And by "happen" what do we mean? Because I think we're talking about preferences rather than how things actually must be. In my game, there are literally no random encounters for NPCs. They never ever occur. Anything that happens to an NPC or group of NPCs happens by DM design. We can't compare this to the real world though...because the real world isn't a fiction being manipulated by a DM and players (not that we know of anyway :confused:). Sure it does. It makes the story ABOUT them. Therefore, whatever happens to them matters more than what happens to Joe the Blacksmith 100 miles away. The rules and everything about the game is designed around your PCs. So the game functions differently for them. They have encounters because they are adventurers. NPCs have things happen to them. So this is not to say that the fiction of the world has to acknowledge their specialness....although it can. They can be fated for great things or prophesied to achieve some monumental victory...they can be Ta'veren or bound by Ka or the Chosen Ones or any other fictional trope. But it's not required in the fiction. We can read a story about a character who is thrust into the midst of great happenings and realize that the story is about that character, but he's not some kind of Chosen One. But we still know he's the star of the show. I know I'm drifting away from the point of the (already tangential) discussion, so I'll just summarize by saying that I don't think it's accurate to say that PCs...no matter how mundane they may be in their world...are not more important or special than NPCs. They certainly must be so. Sure, I can agree with most of that. Because I would expect that a DM would always give consideration to the kind of area in question, and would determine encounters accordingly. You're not going to have a random encounter table for the Shire that has Smaug and the Witch King of Angmar and the Balrog on it just so you can have your PCs be challenged. DMs have total control over this...which is why I don't really get the complaint. If it's a one encounter a day kind of area, then go ahead and do that. If your group doesn't find one encounter days fun, then stop doing it and simply narrate it. Where I disagree is in the Travel and Dungeoncrawl resting comment. Why can't they be different? I think that's a pretty suitable solution that has been mentioned quite a bit in this thread. Have long rests be impossible in the wilderness while on a journey. Then the entire journey is viewed as an "adventuring day" in that sense. You can have 3 or 18 encounters or anywhere in between as suited. Spread them out in a way that makes sense for the areas the PCs travel. Problem solved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top