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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Aaron L" data-source="post: 7193319" data-attributes="member: 926"><p>I don't have full 8 hour rests heal the PCs all the way up to full HP. I just don't like it; I much prefer the 1st Edition feel of PCs potentially getting hurt so badly it may take weeks and months to fully heal. They have to spend Hit Dice to heal during an 8 hour rest just like a 1 hour rest. If they've already used up all their Hit Dice during short rests, then their bodies have just already healed as much as they're going to for the day. </p><p></p><p>Other aspects of Short and Long Rests remain unaltered.</p><p></p><p>I also use a system of Wounds if PCs are reduced to 0 HP; broken limbs, cracked ribs, etc. This will lower their Max HP, reduce movement speed, give penalties to attack rolls, etc.</p><p></p><p>(To compensate somewhat, I also have a healing cantrip for 1D8 points, open to all spell-casting classes, that can only affect a PC up to 3 times per 24 hour period, requires 3 rounds in between uses, and forces a Wisdom Saving Throw or causes the target to be Stunned for 1 round; if used more than 3 times on the same creature in a 24 hour period, or before 3 rounds have passed between uses, it will instead start <em>causing</em> 1d8 damage per use to them, from over-stimulating the target's metabolism and overtaxing their body. It's inspired by the "rough" pre-Nynaeve Aes Sedai Healing that made people gasp and shake and spasm unless they'd become toughened and used to the experience.)</p></blockquote><p></p>
[QUOTE="Aaron L, post: 7193319, member: 926"] I don't have full 8 hour rests heal the PCs all the way up to full HP. I just don't like it; I much prefer the 1st Edition feel of PCs potentially getting hurt so badly it may take weeks and months to fully heal. They have to spend Hit Dice to heal during an 8 hour rest just like a 1 hour rest. If they've already used up all their Hit Dice during short rests, then their bodies have just already healed as much as they're going to for the day. Other aspects of Short and Long Rests remain unaltered. I also use a system of Wounds if PCs are reduced to 0 HP; broken limbs, cracked ribs, etc. This will lower their Max HP, reduce movement speed, give penalties to attack rolls, etc. (To compensate somewhat, I also have a healing cantrip for 1D8 points, open to all spell-casting classes, that can only affect a PC up to 3 times per 24 hour period, requires 3 rounds in between uses, and forces a Wisdom Saving Throw or causes the target to be Stunned for 1 round; if used more than 3 times on the same creature in a 24 hour period, or before 3 rounds have passed between uses, it will instead start [I]causing[/I] 1d8 damage per use to them, from over-stimulating the target's metabolism and overtaxing their body. It's inspired by the "rough" pre-Nynaeve Aes Sedai Healing that made people gasp and shake and spasm unless they'd become toughened and used to the experience.) [/QUOTE]
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