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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7193399" data-attributes="member: 6778044"><p>Well, they have encounters. And probably a whole bunch of them you didn't include between the last time you saw the NPC and this time.</p><p></p><p>Whether an encounter is random or not is pretty irrelevant. Rolling for random encounters in the game provides a measure of surprise for the DM as well as the players. It gives a % that something is going to happen, and sometimes it does, sometimes it doesn't.</p><p></p><p>For example, I roll randomly for weather in my campaign. Just because I don't roll weather randomly for the NPCs doesn't mean it never rains for them.</p><p></p><p>Just because I don't roll random encounters for the NPCs doesn't mean they don't have encounters that fit the same probabilities. Although when I design a random encounter table for a given locale, those probabilities apply to any creature that happens to be in that region. And should our focus shift to an NPC, then I might very well roll on the random encounter table for them.</p><p></p><p></p><p></p><p>I just did, and as far as the PCs and NPCS, they don't know it either. Only the players do.</p><p></p><p></p><p></p><p>No, they don't have to be so. For example, Drizzt, Wulfgar, Cattie-Brie, Regis, and Bruenor are a pretty unusual adventuring party. But it would be wrong to extrapolate that and suggest that the demographics of the world are 20% drow, 20% human barbarian, 20% human, 20% halfling, and 20% dwarven and that they all live in harmony. Any more than we can look at a wizard, a hobbit, and 12 dwarves as representative of their world. Sometimes they are special because they save the world (or inflict upon the world) and such. Even so, until that time, they are just another dwarf, drow, or hobbit, like so many others of their kind. </p><p></p><p>What happens to them matters more to them, and those of us who are following them. Sometimes they rise above that level, and do something that matters to more people. But most of the time, to Joe the Blacksmith 100 miles away, they don't even exist. Just because we've chosen to look in on the life of these four people or whatever doesn't make them anymore important than the amoeba that happens to be in the drop of water I put under a microscope.</p><p></p><p></p><p></p><p>I'm one of the ones that doesn't like the idea of resting "being impossible" in the wilderness. Explain to me why setting up a camp and sleeping for 8 hours in the wilderness is not restful. Then explain it to the migratory barbarians that are always on a journey in the wilderness. </p><p></p><p>If 8 hours of rest, sleep, food and water is what is needed to recover hit points, etc., then that's what it takes, wherever you are. It might be a "suitable" game solution, but doesn't work for me as an in-world solution. Moreover, I think that we should be able to come up with a game solution that works for both. Give me good in-world reasons why that 8 hours of rest doesn't work, then I'll consider it. </p><p></p><p>For me, though, the other question is why does it matter if they <em>can</em> rest in the wilderness. I get that it matters for some people, because they are expecting something different from their game (an attrition system as best I can tell). But to me, it makes perfect sense that if you're in the wilderness, and you don't need to use the special abilities you recover via resting, then you'll have those abilities available. If those abilities are most commonly consumed in combat, and they don't have a combat for two days, then they don't use those abilities.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7193399, member: 6778044"] Well, they have encounters. And probably a whole bunch of them you didn't include between the last time you saw the NPC and this time. Whether an encounter is random or not is pretty irrelevant. Rolling for random encounters in the game provides a measure of surprise for the DM as well as the players. It gives a % that something is going to happen, and sometimes it does, sometimes it doesn't. For example, I roll randomly for weather in my campaign. Just because I don't roll weather randomly for the NPCs doesn't mean it never rains for them. Just because I don't roll random encounters for the NPCs doesn't mean they don't have encounters that fit the same probabilities. Although when I design a random encounter table for a given locale, those probabilities apply to any creature that happens to be in that region. And should our focus shift to an NPC, then I might very well roll on the random encounter table for them. I just did, and as far as the PCs and NPCS, they don't know it either. Only the players do. No, they don't have to be so. For example, Drizzt, Wulfgar, Cattie-Brie, Regis, and Bruenor are a pretty unusual adventuring party. But it would be wrong to extrapolate that and suggest that the demographics of the world are 20% drow, 20% human barbarian, 20% human, 20% halfling, and 20% dwarven and that they all live in harmony. Any more than we can look at a wizard, a hobbit, and 12 dwarves as representative of their world. Sometimes they are special because they save the world (or inflict upon the world) and such. Even so, until that time, they are just another dwarf, drow, or hobbit, like so many others of their kind. What happens to them matters more to them, and those of us who are following them. Sometimes they rise above that level, and do something that matters to more people. But most of the time, to Joe the Blacksmith 100 miles away, they don't even exist. Just because we've chosen to look in on the life of these four people or whatever doesn't make them anymore important than the amoeba that happens to be in the drop of water I put under a microscope. I'm one of the ones that doesn't like the idea of resting "being impossible" in the wilderness. Explain to me why setting up a camp and sleeping for 8 hours in the wilderness is not restful. Then explain it to the migratory barbarians that are always on a journey in the wilderness. If 8 hours of rest, sleep, food and water is what is needed to recover hit points, etc., then that's what it takes, wherever you are. It might be a "suitable" game solution, but doesn't work for me as an in-world solution. Moreover, I think that we should be able to come up with a game solution that works for both. Give me good in-world reasons why that 8 hours of rest doesn't work, then I'll consider it. For me, though, the other question is why does it matter if they [I]can[/I] rest in the wilderness. I get that it matters for some people, because they are expecting something different from their game (an attrition system as best I can tell). But to me, it makes perfect sense that if you're in the wilderness, and you don't need to use the special abilities you recover via resting, then you'll have those abilities available. If those abilities are most commonly consumed in combat, and they don't have a combat for two days, then they don't use those abilities. [/QUOTE]
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