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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7193746" data-attributes="member: 48965"><p>Actually we're discussing 3 deadly encounters but whatever... So you're saying adventurers aren't the only ones who have <strong>adventuring</strong> days. Uhm ok where are the rules for how we create and stock the adventuring days for all of our NPC's... and again shouldn't this mean monsters have them as well? And if so does that become a wash... shouldn't those cultists also be running into something dangerous that thins their numbers just like the farmers do? </p><p></p><p></p><p></p><p></p><p>No... I'm actually trying to parse whether you are saying or implying that.</p><p></p><p></p><p></p><p>So when do they have them?? Encounters are constructed based on level and group size... one of these things is missing for NPC's so how do you calculate these encounters for them? </p><p></p><p></p><p></p><p>No not really... you make a statement that amounts to these cultists will never be rallied against by the farmers because... they never get caught and I call you on it. No straw just pointing out they need to make stealth checks to be sneaky, athletics checks to grab and carry these people away... or is it okay if you decide all of this by DM fiat? Because if so you're creating the issue of cultists being so dangerous and ninja-like that they wipe out entire settlements without ever being caught or stopped.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7193746, member: 48965"] Actually we're discussing 3 deadly encounters but whatever... So you're saying adventurers aren't the only ones who have [B]adventuring[/B] days. Uhm ok where are the rules for how we create and stock the adventuring days for all of our NPC's... and again shouldn't this mean monsters have them as well? And if so does that become a wash... shouldn't those cultists also be running into something dangerous that thins their numbers just like the farmers do? No... I'm actually trying to parse whether you are saying or implying that. So when do they have them?? Encounters are constructed based on level and group size... one of these things is missing for NPC's so how do you calculate these encounters for them? No not really... you make a statement that amounts to these cultists will never be rallied against by the farmers because... they never get caught and I call you on it. No straw just pointing out they need to make stealth checks to be sneaky, athletics checks to grab and carry these people away... or is it okay if you decide all of this by DM fiat? Because if so you're creating the issue of cultists being so dangerous and ninja-like that they wipe out entire settlements without ever being caught or stopped. [/QUOTE]
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