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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Maxperson" data-source="post: 7193748" data-attributes="member: 23751"><p>Most days for adventurers and non-adventurers will not have the 6-8 encounters, but those that do, will. Adventurers have them, because the world is full of adventure, not because they are cursed to be the ones to hit those dangers while the rest of the world is calm. The mechanic making it necessary for so many encounters to happen in order to challenge the PCs will alter the world building if the mechanic is properly taken into consideration. Of course, you could alter the mechanic to fall in line with the world you envision as well.</p><p></p><p></p><p>To me there isn't any other way to experience the game world than through the PCs. I really don't read the novels as they are generally not very good. I solve the issue by not making characters with class levels rare. There will be adventurers and defenders with cleric, wizard, rogue and fighter levels in pretty much every town, village and hamlet. The larger the community, the more and higher level(typically) the NPCs with class levels. </p><p></p><p>What makes the PCs special is not their class, but rather their fates. PCs go on to do much grander things.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7193748, member: 23751"] Most days for adventurers and non-adventurers will not have the 6-8 encounters, but those that do, will. Adventurers have them, because the world is full of adventure, not because they are cursed to be the ones to hit those dangers while the rest of the world is calm. The mechanic making it necessary for so many encounters to happen in order to challenge the PCs will alter the world building if the mechanic is properly taken into consideration. Of course, you could alter the mechanic to fall in line with the world you envision as well. To me there isn't any other way to experience the game world than through the PCs. I really don't read the novels as they are generally not very good. I solve the issue by not making characters with class levels rare. There will be adventurers and defenders with cleric, wizard, rogue and fighter levels in pretty much every town, village and hamlet. The larger the community, the more and higher level(typically) the NPCs with class levels. What makes the PCs special is not their class, but rather their fates. PCs go on to do much grander things. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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