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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7193891" data-attributes="member: 48965"><p>Look at what you just said... I take my world into account when designing my encounters... exactly, not vice versa. The world informs my encounters (As well as my adventures, available monsters and so on) but the encounters don't inform my worldbuilding. In a real scenario where I am designing for my game the world would be built already and I would creating an adventure, location, situation, etc. for my group in said world. </p><p></p><p></p><p></p><p></p><p>They are still animals... afraid of fire...fall for traps... will go for easier prey when available... etc. I could maybe see this argument for Worgs since they are actively malicious and cruel but Dire wolves are just animals... and 15 fatal attacks in a years time across all of France isn't a large number.</p><p></p><p></p><p></p><p></p><p>Wait you're saying that my worldbuilding shouldn't inform what encounters are found but encounters should inform my worldbuilding... now this makes no sense to me. It's like complaining I can't have sharks as an encounter in the middle of these mountains... well yeah, they're mountains... you created that constraint when you designed the world and you should abide by it when you want consistency in your world. Not even sure why this is controversial??</p></blockquote><p></p>
[QUOTE="Imaro, post: 7193891, member: 48965"] Look at what you just said... I take my world into account when designing my encounters... exactly, not vice versa. The world informs my encounters (As well as my adventures, available monsters and so on) but the encounters don't inform my worldbuilding. In a real scenario where I am designing for my game the world would be built already and I would creating an adventure, location, situation, etc. for my group in said world. They are still animals... afraid of fire...fall for traps... will go for easier prey when available... etc. I could maybe see this argument for Worgs since they are actively malicious and cruel but Dire wolves are just animals... and 15 fatal attacks in a years time across all of France isn't a large number. Wait you're saying that my worldbuilding shouldn't inform what encounters are found but encounters should inform my worldbuilding... now this makes no sense to me. It's like complaining I can't have sharks as an encounter in the middle of these mountains... well yeah, they're mountains... you created that constraint when you designed the world and you should abide by it when you want consistency in your world. Not even sure why this is controversial?? [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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