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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7196033" data-attributes="member: 29398"><p>Well, let's hope not; because firemen go where fires aren't on a fairly regular basis.  Like home for supper with their families.</p><p></p><p>Sigh.</p><p></p><p>You're taking one thing - that mechanics ARE not applied in every instance - and (wrongly) extrapolating that to say mechanics DO not apply; that the results obtained are going to be somehow inconsistent with what the use of mechanics would or could produce.</p><p></p><p>Just because something isn't seen doesn't mean anything.  I don't need to see the actual mechanical engine running in a passing car to know that it is in fact running well enough to move the car along.  By the same token, I don't have to see the actual mechanics running the game world to know that they are in fact doing their job well enough to move the world along.  I - and everyone involved - just know they're out there, and take it as a given that a soldier in a battle three continents away is using the same combat mechanics as the PCs are even if no physical dice get rolled for/against her at the table.  Further, we take it as a given that if we sat down and hard-rolled her battle out the end result would be more or less the same as if I had simply narrated that result.</p><p></p><p>So, the hundred elite soldiers head up into the mountains.  I as DM know what's waiting up there and can lay down a pretty good guess as to what a likely range of outcomes would be were I to apply the mechanics and hard-roll it all through; and that 17 soldiers coming back is well within that range.  So at that point the mechanics have done their job for me, and back come the 17 with lots of tales mostly starting and ending with "You really don't wanna go up there!".</p><p></p><p>Lan-"there's large parts of the real world I've never seen, but I take it as a given that the world mechanics (physics, chemistry, etc.) work the same there as they do here"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7196033, member: 29398"] Well, let's hope not; because firemen go where fires aren't on a fairly regular basis. Like home for supper with their families. Sigh. You're taking one thing - that mechanics ARE not applied in every instance - and (wrongly) extrapolating that to say mechanics DO not apply; that the results obtained are going to be somehow inconsistent with what the use of mechanics would or could produce. Just because something isn't seen doesn't mean anything. I don't need to see the actual mechanical engine running in a passing car to know that it is in fact running well enough to move the car along. By the same token, I don't have to see the actual mechanics running the game world to know that they are in fact doing their job well enough to move the world along. I - and everyone involved - just know they're out there, and take it as a given that a soldier in a battle three continents away is using the same combat mechanics as the PCs are even if no physical dice get rolled for/against her at the table. Further, we take it as a given that if we sat down and hard-rolled her battle out the end result would be more or less the same as if I had simply narrated that result. So, the hundred elite soldiers head up into the mountains. I as DM know what's waiting up there and can lay down a pretty good guess as to what a likely range of outcomes would be were I to apply the mechanics and hard-roll it all through; and that 17 soldiers coming back is well within that range. So at that point the mechanics have done their job for me, and back come the 17 with lots of tales mostly starting and ending with "You really don't wanna go up there!". Lan-"there's large parts of the real world I've never seen, but I take it as a given that the world mechanics (physics, chemistry, etc.) work the same there as they do here"-efan [/QUOTE]
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