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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ovinomancer" data-source="post: 7196144" data-attributes="member: 16814"><p>Sigh. The contention was (and still is) that you cannot just ramp up the pacing to 3 deadly encounters per adventuring day without consequence to worldbuilding. Of course you could not do this and have fewer/less dangerous encounters in safer areas to avoid those impacts, but that directly ignores the baseline assertion of the argument, yeah? [MENTION=48965]Imaro[/MENTION] and [MENTION=22779]Hussar[/MENTION] are insisting that using 3 deadlies a day exclusively has no impact whatsoever on worldbuilding. That's the argument here, not 'just use fewer/weaker encounters in safe areas.'</p><p></p><p>Again: Having <em>3 deadly encounters an adventuring day <strong>exclusively</strong></em> has repercussions that echo back into worldbuilding. If you use different pacing methods, you will have different results.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7196144, member: 16814"] Sigh. The contention was (and still is) that you cannot just ramp up the pacing to 3 deadly encounters per adventuring day without consequence to worldbuilding. Of course you could not do this and have fewer/less dangerous encounters in safer areas to avoid those impacts, but that directly ignores the baseline assertion of the argument, yeah? [MENTION=48965]Imaro[/MENTION] and [MENTION=22779]Hussar[/MENTION] are insisting that using 3 deadlies a day exclusively has no impact whatsoever on worldbuilding. That's the argument here, not 'just use fewer/weaker encounters in safe areas.' Again: Having [I]3 deadly encounters an adventuring day [B]exclusively[/B][/I] has repercussions that echo back into worldbuilding. If you use different pacing methods, you will have different results. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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