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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ovinomancer" data-source="post: 7196148" data-attributes="member: 16814"><p>Which means that the choice of your encounters being always deadly and always 3 a day (when you have encounters) will echo back into the choices you make building your world, yes? If I built my world where there are very safe areas, then by choosing to also use 3 deadlies a day I've effectively said I cannot ever have encounters in this area. And, as PCs level, the places that they can have encounters becomes more limited -- I've then essentially built a world that tiers outward to accommodate my encounter design principle. Whether or not you do this up front or struggle to justify earlier choices in the face of changing your encounter pacing, this directly interacts with the world you've built and has implications therein. Being unable to set encounters in some areas because the danger level of those encounters would break the worldbuilding you've done is still a worldbuilding implication that's an outgrowth of your encounter pacing. </p><p></p><p>Again, all you're doing is moving the variable to the other side of the equation and then saying that it doesn't impact the side you're holding fixed.</p><p></p><p>If f(worldbuilding) is related to f(encounter building) by some variable f(pacing), then what you're saying is that f(worldbuilding) is a constant and any change in x requires a change in f(encounter building). So if you fix x to 3 a day, deadly only, then you must adjust your f(encounters) so that f(worldbuilding) remains constant. The problem is, though, that f(encounter building) isn't independant of f(worldbuilding) -- the encounters you're presenting are dependent on the world and narrative already, so worldbuilding is still present in the encounter building. You can't hold it constant because this is, in fact, a differential equation with co-dependent variables.</p><p></p><p></p><p>Well, you don't get an answer because this is a strawman -- no one in this thread has ever claimed you have to have encounters every day. Instead, the assertion in this argument is that when you have encounters, they're 3 a day and deadly.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7196148, member: 16814"] Which means that the choice of your encounters being always deadly and always 3 a day (when you have encounters) will echo back into the choices you make building your world, yes? If I built my world where there are very safe areas, then by choosing to also use 3 deadlies a day I've effectively said I cannot ever have encounters in this area. And, as PCs level, the places that they can have encounters becomes more limited -- I've then essentially built a world that tiers outward to accommodate my encounter design principle. Whether or not you do this up front or struggle to justify earlier choices in the face of changing your encounter pacing, this directly interacts with the world you've built and has implications therein. Being unable to set encounters in some areas because the danger level of those encounters would break the worldbuilding you've done is still a worldbuilding implication that's an outgrowth of your encounter pacing. Again, all you're doing is moving the variable to the other side of the equation and then saying that it doesn't impact the side you're holding fixed. If f(worldbuilding) is related to f(encounter building) by some variable f(pacing), then what you're saying is that f(worldbuilding) is a constant and any change in x requires a change in f(encounter building). So if you fix x to 3 a day, deadly only, then you must adjust your f(encounters) so that f(worldbuilding) remains constant. The problem is, though, that f(encounter building) isn't independant of f(worldbuilding) -- the encounters you're presenting are dependent on the world and narrative already, so worldbuilding is still present in the encounter building. You can't hold it constant because this is, in fact, a differential equation with co-dependent variables. Well, you don't get an answer because this is a strawman -- no one in this thread has ever claimed you have to have encounters every day. Instead, the assertion in this argument is that when you have encounters, they're 3 a day and deadly. [/QUOTE]
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