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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7196176" data-attributes="member: 48965"><p>Wanting to have more encounters is a separate issue and has nothing to do with worldbuilding. In that case the only answer is to have differing amounts of encounters.</p><p></p><p> I (and I believe [MENTION=22779]Hussar[/MENTION] and a few others) are basically saying when you take the time to craft the encounters logically so that they fit in your world you don't run into a problem where they impact it in the manner you seem to believe must happen. Instead your wroldbuilding is impacting your encounters (which is my preferred method). At 14th level though you are considered special and are supposed to be traveling and handling things that can affect whole continents and regions. At this point you pretty much are a trouble magnet and there should be powerful forces actively opposing you. Now if you're at 14th level and are still clearing out the dungeons of the local town... well that seems more a conflict between the vision of the game itself and your adventures/campaign structure than a problem with actual worldbuilding and encounters..</p></blockquote><p></p>
[QUOTE="Imaro, post: 7196176, member: 48965"] Wanting to have more encounters is a separate issue and has nothing to do with worldbuilding. In that case the only answer is to have differing amounts of encounters. I (and I believe [MENTION=22779]Hussar[/MENTION] and a few others) are basically saying when you take the time to craft the encounters logically so that they fit in your world you don't run into a problem where they impact it in the manner you seem to believe must happen. Instead your wroldbuilding is impacting your encounters (which is my preferred method). At 14th level though you are considered special and are supposed to be traveling and handling things that can affect whole continents and regions. At this point you pretty much are a trouble magnet and there should be powerful forces actively opposing you. Now if you're at 14th level and are still clearing out the dungeons of the local town... well that seems more a conflict between the vision of the game itself and your adventures/campaign structure than a problem with actual worldbuilding and encounters.. [/QUOTE]
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Community
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Resting and the frikkin' Elephant in the Room
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