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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7196222" data-attributes="member: 48965"><p>What? If your desire is to have more than 3 encounters a day... well obviously only 3 a day won't work... pretty self evident... but that in and of itself has nothing to do with worldbuilding and everything to do with how you want to structure your encounters, in other words using 3 deadly a day doesn't work for you at an encounter level (because it's not enough encounters) not at a worldbuilding level. I could easily accommodate either one in the same world without it impacting the word if I want to. Why you ask... because I take into account my world when building encounters... like everyone does... in the same way I don't put a Roc at the bottom of the ocean. Are you saying you don't take your workd into consideration when creating your encounters?</p><p></p><p></p><p></p><p>I am not following this at all... why can't you have a deadly encounter in the safe area... you've got an entire adventuring day to space them out... so yeah one in a "pretty safe" area would be fine. Or are you saying the PC's only ever adventure in these pretty safe areas so now all of the encounters would have to take place in pretty safe land? Now that seems oddly contrived to prove your point... but even in pretty safe land if there's enough distance it's not unreasonable for some deadly things to be lurking about.</p><p></p><p>Also the question was never whether you could or couldn't use different difficulties and encounters to vary the players experience it was whether 3 deadly encounters a day impacted worldbuilding. You keep going off on tangents that don't really matter to the main crux... is it possible to have 3 deadly encounters an adventuring day without impacting world building... yes, it is. </p><p></p><p></p><p></p><p>Ok so now that I completed your proposed exercises in encounter building... We've moved to the point where I need to write up an entire campaign in this thread to prove my point. This is getting ridiculous. You're the one claiming it can't be done... I've yet to see you present anything to back up that assertion while I have provided you with the examples of your own creation showing how it can be done.</p><p></p><p>As to your last statement... I'm not sure what you mean by outleveling it. I've never said this. Nothing becomes completely pacified through inaction because I as DM can adjust CR, #appearing and so on. I stated this earlier.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7196222, member: 48965"] What? If your desire is to have more than 3 encounters a day... well obviously only 3 a day won't work... pretty self evident... but that in and of itself has nothing to do with worldbuilding and everything to do with how you want to structure your encounters, in other words using 3 deadly a day doesn't work for you at an encounter level (because it's not enough encounters) not at a worldbuilding level. I could easily accommodate either one in the same world without it impacting the word if I want to. Why you ask... because I take into account my world when building encounters... like everyone does... in the same way I don't put a Roc at the bottom of the ocean. Are you saying you don't take your workd into consideration when creating your encounters? I am not following this at all... why can't you have a deadly encounter in the safe area... you've got an entire adventuring day to space them out... so yeah one in a "pretty safe" area would be fine. Or are you saying the PC's only ever adventure in these pretty safe areas so now all of the encounters would have to take place in pretty safe land? Now that seems oddly contrived to prove your point... but even in pretty safe land if there's enough distance it's not unreasonable for some deadly things to be lurking about. Also the question was never whether you could or couldn't use different difficulties and encounters to vary the players experience it was whether 3 deadly encounters a day impacted worldbuilding. You keep going off on tangents that don't really matter to the main crux... is it possible to have 3 deadly encounters an adventuring day without impacting world building... yes, it is. Ok so now that I completed your proposed exercises in encounter building... We've moved to the point where I need to write up an entire campaign in this thread to prove my point. This is getting ridiculous. You're the one claiming it can't be done... I've yet to see you present anything to back up that assertion while I have provided you with the examples of your own creation showing how it can be done. As to your last statement... I'm not sure what you mean by outleveling it. I've never said this. Nothing becomes completely pacified through inaction because I as DM can adjust CR, #appearing and so on. I stated this earlier. [/QUOTE]
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