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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7196318" data-attributes="member: 6785785"><p>Perhaps. I suppose I don't quite understand the need to be impartial in all ways while DMing. As a referee making a judgment on the rules? Sure. As a storyteller deciding what the weather's like, or what happened to the Duke when he went hunting? Ugh. </p><p></p><p></p><p></p><p>Yeah, I think so....the PCs are the stars and the game doesn't happen without them. The DM can sit by himself and simulate all manner of scenarios on his own....but it all doesn't mean much if there aren't other players taking part. </p><p></p><p></p><p></p><p>Sure, I get that....makes sense. But as far as "balancing" the adventure day, it seems that 18 easy encounters are the same as 3 deadly. Does that mean that they have the same impact on world building? If an area is absolutely overrun with Stirges, it's as dangerous mechanically as running into three deadly creatures. </p><p></p><p>It's absurd. </p><p></p><p></p><p></p><p>Well my point was that the mechanics don't lend themselves to sensible world-building at all times. They don't serve, in my opinion, as a good starting point for world-building.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7196318, member: 6785785"] Perhaps. I suppose I don't quite understand the need to be impartial in all ways while DMing. As a referee making a judgment on the rules? Sure. As a storyteller deciding what the weather's like, or what happened to the Duke when he went hunting? Ugh. Yeah, I think so....the PCs are the stars and the game doesn't happen without them. The DM can sit by himself and simulate all manner of scenarios on his own....but it all doesn't mean much if there aren't other players taking part. Sure, I get that....makes sense. But as far as "balancing" the adventure day, it seems that 18 easy encounters are the same as 3 deadly. Does that mean that they have the same impact on world building? If an area is absolutely overrun with Stirges, it's as dangerous mechanically as running into three deadly creatures. It's absurd. Well my point was that the mechanics don't lend themselves to sensible world-building at all times. They don't serve, in my opinion, as a good starting point for world-building. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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