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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7196356" data-attributes="member: 6778044"><p>'Tis true, I don't have time to do that for all of the NPCs. Nor would I (I'm a he). want to. </p><p></p><p>My point, though, is that the rules can be applied, and in some cases I even do so. What's important to me is that there is consistency regarding how the rules are applied. That doesn't mean that I have to roll random encounters for each NPCs entire life (actually, I don't do that many random encounters for the PCs either, I'm pretty arbitrary about that too). It's just that the results (the NPC) should be possible through the use of the rules, random or otherwise.</p><p></p><p>As far as a classed or leveled PC, they actually have. Simply because I tweak the rules a lot, and I playtest them, usually by myself, and usually using (more) random encounters than I'd throw the PCs, unless I'm testing specific scenario ideas. The playtest characters become NPCs. Also, a lot of the NPCs in the campaign are former PCs too, that went through the normal PC route. </p><p></p><p>My whole point in this discussion is that the idea that PCs have an unusual number of encounters, or that it's not consistent with the number or types of encounters that others in the campaign world (NPCs, etc.), I'd say, no. I work hard to maintain a level of consistency and believability within the world itself. It's one of the things that bugs me in movies and other mediums, actually. Including RPGs, with the constant addition of new intelligent races that haven't existed in my campaign for hundreds of thousands of years, but they are expected to be accepted without raising an eyebrow.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7196356, member: 6778044"] 'Tis true, I don't have time to do that for all of the NPCs. Nor would I (I'm a he). want to. My point, though, is that the rules can be applied, and in some cases I even do so. What's important to me is that there is consistency regarding how the rules are applied. That doesn't mean that I have to roll random encounters for each NPCs entire life (actually, I don't do that many random encounters for the PCs either, I'm pretty arbitrary about that too). It's just that the results (the NPC) should be possible through the use of the rules, random or otherwise. As far as a classed or leveled PC, they actually have. Simply because I tweak the rules a lot, and I playtest them, usually by myself, and usually using (more) random encounters than I'd throw the PCs, unless I'm testing specific scenario ideas. The playtest characters become NPCs. Also, a lot of the NPCs in the campaign are former PCs too, that went through the normal PC route. My whole point in this discussion is that the idea that PCs have an unusual number of encounters, or that it's not consistent with the number or types of encounters that others in the campaign world (NPCs, etc.), I'd say, no. I work hard to maintain a level of consistency and believability within the world itself. It's one of the things that bugs me in movies and other mediums, actually. Including RPGs, with the constant addition of new intelligent races that haven't existed in my campaign for hundreds of thousands of years, but they are expected to be accepted without raising an eyebrow. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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