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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7196358" data-attributes="member: 48965"><p>So you weren't speaking to mixing up the encounter difficulty and numbers as somehow avoiding or alleviating the impact for worldbuilding?? If not I misunderstood what you were getting at.</p><p></p><p> </p><p></p><p>No it's not a strawman... it's exactly what I do when designing my encounters without running into the issue of unwanted impact on my world. It's the same process and same underlying philosophy. Use common sense and logic when picking the encounters.</p><p></p><p></p><p></p><p></p><p>LOL!! See this is where we border on the absurd. Why are the PC's in an entirely safe area and we are trying to force an adventuring day on them? If we use easy encounters that's 18... is it safer now? this is where the commons sense thing kicks in. I don't declare a part of my world safe and then have adventuring days there because by definition it's not safe. You;re constructing absurd situations to narrow this down to a situation where your point is proven... but it just shows how silly it is there is no number of encounters that equal an adventuring day that you can have in the single area designated as safe that won't make that name sound like a lie. </p><p></p><p></p><p></p><p>Huh?</p><p></p><p></p><p></p><p>SO we are or we're not talking adventuring days, because otherwise I'm saying the same thing as you... or are we talking every day... again commons sense and logic on top of the fact that the guidelines are for Adventuring Days... not every day. </p><p></p><p></p><p></p><p></p><p>How about you establish what the criteria is where you admit it can be done and we go from there. </p><p></p><p></p><p></p><p>Actually I'm saying most of the time the PC's don't adventure over again in the same places... what's the point and how can you stay in line with the intended progression of the game if you do? Mechanically yes you could just adjust the CR of those threats... increease the numbers... etc.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7196358, member: 48965"] So you weren't speaking to mixing up the encounter difficulty and numbers as somehow avoiding or alleviating the impact for worldbuilding?? If not I misunderstood what you were getting at. No it's not a strawman... it's exactly what I do when designing my encounters without running into the issue of unwanted impact on my world. It's the same process and same underlying philosophy. Use common sense and logic when picking the encounters. LOL!! See this is where we border on the absurd. Why are the PC's in an entirely safe area and we are trying to force an adventuring day on them? If we use easy encounters that's 18... is it safer now? this is where the commons sense thing kicks in. I don't declare a part of my world safe and then have adventuring days there because by definition it's not safe. You;re constructing absurd situations to narrow this down to a situation where your point is proven... but it just shows how silly it is there is no number of encounters that equal an adventuring day that you can have in the single area designated as safe that won't make that name sound like a lie. Huh? SO we are or we're not talking adventuring days, because otherwise I'm saying the same thing as you... or are we talking every day... again commons sense and logic on top of the fact that the guidelines are for Adventuring Days... not every day. How about you establish what the criteria is where you admit it can be done and we go from there. Actually I'm saying most of the time the PC's don't adventure over again in the same places... what's the point and how can you stay in line with the intended progression of the game if you do? Mechanically yes you could just adjust the CR of those threats... increease the numbers... etc. [/QUOTE]
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