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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7196415" data-attributes="member: 6785785"><p>Well I didn't mean as a literal starting point, but still....for world-building purposes, the road from Daggerford to Waterdeep is an impassably dangerous road for common folk whether it's simply swarms of wolves or a dragon that kills them. So what is the impact on the world-building? Would the people of Daggerford consider death by slowly being nipped to death by wolves to be significantly different than being engulfed in one flyby bite of a dragon? </p><p></p><p>And I've said that encounter choices (frequency and severity) may have impact on the world-building....but if so, it's because you've chosen that to be the case. It's a matter of preference.</p><p></p><p>So if you decide to put Dragons on the road to Waterdeep, then you have chosen to take a relatively safe road and made it extremely dangerous. But there are other encounters you could design that would be Deadly for the purposes of challenging the PCs but which would actually work WITH the world you've built, leaving the prevailing opinion of the area by the world's inhabitants unchanged. Or do you not agree with that? Sure, we can all come up with examples that lend themselves to world-building disruption. Can't we all just as easily come up with examples that work with the fiction instead of counter to it? </p><p></p><p>And of course, this is to say nothing of folks who simply handwave the world-building and for whom there is no impact because they choose for there not to be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7196415, member: 6785785"] Well I didn't mean as a literal starting point, but still....for world-building purposes, the road from Daggerford to Waterdeep is an impassably dangerous road for common folk whether it's simply swarms of wolves or a dragon that kills them. So what is the impact on the world-building? Would the people of Daggerford consider death by slowly being nipped to death by wolves to be significantly different than being engulfed in one flyby bite of a dragon? And I've said that encounter choices (frequency and severity) may have impact on the world-building....but if so, it's because you've chosen that to be the case. It's a matter of preference. So if you decide to put Dragons on the road to Waterdeep, then you have chosen to take a relatively safe road and made it extremely dangerous. But there are other encounters you could design that would be Deadly for the purposes of challenging the PCs but which would actually work WITH the world you've built, leaving the prevailing opinion of the area by the world's inhabitants unchanged. Or do you not agree with that? Sure, we can all come up with examples that lend themselves to world-building disruption. Can't we all just as easily come up with examples that work with the fiction instead of counter to it? And of course, this is to say nothing of folks who simply handwave the world-building and for whom there is no impact because they choose for there not to be. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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