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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7196880" data-attributes="member: 48965"><p>I guess my first question would be...What's the main adventure and why is it not in and of itself influencing the environment in a consistent campaign (this is why this is a hard thing to theorycraft on there's always missing info).... For example if there is a dungeon that is the focus of the main adventure... why aren't monsters spilling into the forest to hunt, gather resources, etc.? If a dragon is coming to raze the city why aren't it's followers as well as fleeing beasts and humanoids making the environment ahead of it more dangerous as they try to escape it's wrath? Looking at the tiers and expected threats adventurers should be dealing with in a default game at those tiers... that's what I would expect to be affecting the world and providing the encounters moreso than Bad Magic Points did it (unless they really are the threat??). In a game that pushes those default play assumptions aside... well yes things get a little wonky because now we're doing something outside of the assumptions that the game runs on. Which is fine but then you by necessity will have to adjust things.</p><p></p><p>I almost feel like some are arguing for a consistent world but are in fact creating a non-dynamic world that is frozen in place and doesn't change with the threats, actions of NPC's and actions of PC's. Now in that type of game it does become harder to explain anything (not just encounters) that changes the status quo... but then you aren't creating a consistent world IMO, because a consistent world would change and respond to threats.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7196880, member: 48965"] I guess my first question would be...What's the main adventure and why is it not in and of itself influencing the environment in a consistent campaign (this is why this is a hard thing to theorycraft on there's always missing info).... For example if there is a dungeon that is the focus of the main adventure... why aren't monsters spilling into the forest to hunt, gather resources, etc.? If a dragon is coming to raze the city why aren't it's followers as well as fleeing beasts and humanoids making the environment ahead of it more dangerous as they try to escape it's wrath? Looking at the tiers and expected threats adventurers should be dealing with in a default game at those tiers... that's what I would expect to be affecting the world and providing the encounters moreso than Bad Magic Points did it (unless they really are the threat??). In a game that pushes those default play assumptions aside... well yes things get a little wonky because now we're doing something outside of the assumptions that the game runs on. Which is fine but then you by necessity will have to adjust things. I almost feel like some are arguing for a consistent world but are in fact creating a non-dynamic world that is frozen in place and doesn't change with the threats, actions of NPC's and actions of PC's. Now in that type of game it does become harder to explain anything (not just encounters) that changes the status quo... but then you aren't creating a consistent world IMO, because a consistent world would change and respond to threats. [/QUOTE]
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