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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7197086" data-attributes="member: 48965"><p>I can't speak for @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em> but I'm saying that it's the enforcement of the adventuring day that affects worldbuilding not the switching in or out of number of and frequency since it amounts to the same effect. </p><p></p><p>You seem to be saying encounters don't impact your world because you choose to build them to fit your world... which has been my stance since the beginning for solving the issue. The thing is fiction just like mechanics can be customized for the encounter so that it better fits the world as well. </p><p></p><p></p><p></p><p>Interesting I would say 18 easy encounter orc patrols are because they are coveting too much land... or maybe it's because powerful and combat savvy Orcs travel as loners or in pairs because their nature causes conflict between individually powerful Orcs to arise when in large groups. (increase the CR of the Orcs but lower their number)</p><p></p><p>while 3 deadly encounters of orc patrols point to weak orcs who travel in ginormous packs that are more dangerous because of their numbers and savagery than any tactical acumen on their part. (Lower the CR of the orcs and increase their number)</p><p></p><p>See how we took those numbers and created opposite fiction? I reshaped those encounters to fit a world that had different assumptions than the one you assumed it must have (that's why it affects your worldbuilding and not mine).</p><p></p><p></p><p></p><p>In what practical way... whether you traverse the Dark Meadow and have 18 easy orc patrol encounters or 3 deadly orc patrol encounters... from the perspective of the common man and the world at large it's a place that is dangerous because of its orcs. Is one more deadly than the other? Not in a mechanical or practical sense and dressing them up differently doesn't really change the deadliness or the effect the orcs have in the Dark Meadow...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7197086, member: 48965"] I can't speak for @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I] but I'm saying that it's the enforcement of the adventuring day that affects worldbuilding not the switching in or out of number of and frequency since it amounts to the same effect. You seem to be saying encounters don't impact your world because you choose to build them to fit your world... which has been my stance since the beginning for solving the issue. The thing is fiction just like mechanics can be customized for the encounter so that it better fits the world as well. Interesting I would say 18 easy encounter orc patrols are because they are coveting too much land... or maybe it's because powerful and combat savvy Orcs travel as loners or in pairs because their nature causes conflict between individually powerful Orcs to arise when in large groups. (increase the CR of the Orcs but lower their number) while 3 deadly encounters of orc patrols point to weak orcs who travel in ginormous packs that are more dangerous because of their numbers and savagery than any tactical acumen on their part. (Lower the CR of the orcs and increase their number) See how we took those numbers and created opposite fiction? I reshaped those encounters to fit a world that had different assumptions than the one you assumed it must have (that's why it affects your worldbuilding and not mine). In what practical way... whether you traverse the Dark Meadow and have 18 easy orc patrol encounters or 3 deadly orc patrol encounters... from the perspective of the common man and the world at large it's a place that is dangerous because of its orcs. Is one more deadly than the other? Not in a mechanical or practical sense and dressing them up differently doesn't really change the deadliness or the effect the orcs have in the Dark Meadow... [/QUOTE]
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