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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7197347" data-attributes="member: 48965"><p>Wait... what? Orcs aren't real, their nature is whatever I define it to be in my campaign world. You're still not getting it, these are examples of flexibility. Orcs could also be the weak but large number ones of the other example... or I could use a different monster. Why is this so hard for you to grasp??</p><p></p><p></p><p></p><p>The orcs are defined ahead of time (and yes there could be stronger and weaker orcs, tribes with differences and so on... I don't think every orc is the same is anywhere near realistic)... what I've been trying to show you is the flexibility of the fiction and mechanics around the deadly encounter by adjusting it to use it with different versions of the same creature since none of us are playing in the exact same campaign world. You keep assuming because I am creating those versions here... that in a real campaign they would be spontaneously created as well... no that''s not how it would happen. </p><p></p><p></p><p></p><p>Wrong again the game has been out for awhile and when my group first started playing it I stuck to the encounter guidelines pretty slavishly and because I wanted less combat overall went with the 2-3 deadly a day paradigm. I realized early on 6-8 was an example and I'm sure if you look hard enough you'll see me expressing this idea of less or more encounters to equal those in other threads. I declined to bring examples from those older games because it would be pointless with you... plain and simple. Do I still adhere to it... no, but I know the game now, am comfortable with it and basically do what I want with it. But I also saw just how flexible the fiction as well as adjusting CR and number encountered were while using it.</p><p></p><p></p><p></p><p>Yes it would... Again what I've been trying to show you is that the same mechanic can fit various worldbuilding variations by giving you examples of the differences. No one is re-defining orcs we are taking the fiction and adjusting CR and/or number encountered so that it matches the orcs defined in our worldbuilding.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7197347, member: 48965"] Wait... what? Orcs aren't real, their nature is whatever I define it to be in my campaign world. You're still not getting it, these are examples of flexibility. Orcs could also be the weak but large number ones of the other example... or I could use a different monster. Why is this so hard for you to grasp?? The orcs are defined ahead of time (and yes there could be stronger and weaker orcs, tribes with differences and so on... I don't think every orc is the same is anywhere near realistic)... what I've been trying to show you is the flexibility of the fiction and mechanics around the deadly encounter by adjusting it to use it with different versions of the same creature since none of us are playing in the exact same campaign world. You keep assuming because I am creating those versions here... that in a real campaign they would be spontaneously created as well... no that''s not how it would happen. Wrong again the game has been out for awhile and when my group first started playing it I stuck to the encounter guidelines pretty slavishly and because I wanted less combat overall went with the 2-3 deadly a day paradigm. I realized early on 6-8 was an example and I'm sure if you look hard enough you'll see me expressing this idea of less or more encounters to equal those in other threads. I declined to bring examples from those older games because it would be pointless with you... plain and simple. Do I still adhere to it... no, but I know the game now, am comfortable with it and basically do what I want with it. But I also saw just how flexible the fiction as well as adjusting CR and number encountered were while using it. Yes it would... Again what I've been trying to show you is that the same mechanic can fit various worldbuilding variations by giving you examples of the differences. No one is re-defining orcs we are taking the fiction and adjusting CR and/or number encountered so that it matches the orcs defined in our worldbuilding. [/QUOTE]
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