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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Imaro" data-source="post: 7197553" data-attributes="member: 48965"><p>Then quit making ridiculous statements that seem to imply you don't know any of those things. And no it's not about points it's addressing the statements you keep making.</p><p></p><p></p><p></p><p>Let me be clear... I'm getting your point and it's being made on flawed understanding of the examples I've presented... as I've said numerous times before now. Instead of actually looking at what I responded to and why I responded the way I did... you're in such a rush to show me I'm wrong you're missing the entire context so let me try and break it down in a simple manner...</p><p></p><p>Sadras says...</p><p></p><p></p><p>Me: I think wow that's really cool in his world he has defined the 18x easy as weak with no combat expertise (worse individual warriors)... and the 3x deadly as well equipped and tactically savvy (better individual warriors... but he seems to think it has to be that way let me show him how we could adapt these to a world where it's the opposite</p><p></p><p>So I post...</p><p></p><p></p><p>Hey look now the 18 X easy are the more powerful warriors and the 3 x deadly are actually the weaker orce in the fiction. Funny how I reskinned and changed the encounter to suit worlds where the orcs are basically the opposite of the first example Sadras posted... that in my mind shows the flexibility of this method...</p><p></p><p>You: Ha you're wrong you changed the orcs in the world to fit your encounters</p><p></p><p>Me: Huh?? </p><p></p><p></p><p></p><p>And you've missed it again... No one is adapting anything... in a world where Orcs are weak pack cowards I could use Sadras justification in a world where Orcs are proud tactically inclined warriors I could use the one I stated but the point is that the encounter pacing stays the same with either justification. In other words the same encounter type is being created with the already created world as the driver in both cases, and the worlds are different... as I've said numerous times before this post.</p><p></p><p></p><p></p><p>NO... stop just stop and actually read what I've posted because I literally don't know how to make this any clearer at this point. Encounters aren't being fixed to some arbitrary standard they are being fixed to the already existing standards of the world...</p></blockquote><p></p>
[QUOTE="Imaro, post: 7197553, member: 48965"] Then quit making ridiculous statements that seem to imply you don't know any of those things. And no it's not about points it's addressing the statements you keep making. Let me be clear... I'm getting your point and it's being made on flawed understanding of the examples I've presented... as I've said numerous times before now. Instead of actually looking at what I responded to and why I responded the way I did... you're in such a rush to show me I'm wrong you're missing the entire context so let me try and break it down in a simple manner... Sadras says... Me: I think wow that's really cool in his world he has defined the 18x easy as weak with no combat expertise (worse individual warriors)... and the 3x deadly as well equipped and tactically savvy (better individual warriors... but he seems to think it has to be that way let me show him how we could adapt these to a world where it's the opposite So I post... Hey look now the 18 X easy are the more powerful warriors and the 3 x deadly are actually the weaker orce in the fiction. Funny how I reskinned and changed the encounter to suit worlds where the orcs are basically the opposite of the first example Sadras posted... that in my mind shows the flexibility of this method... You: Ha you're wrong you changed the orcs in the world to fit your encounters Me: Huh?? And you've missed it again... No one is adapting anything... in a world where Orcs are weak pack cowards I could use Sadras justification in a world where Orcs are proud tactically inclined warriors I could use the one I stated but the point is that the encounter pacing stays the same with either justification. In other words the same encounter type is being created with the already created world as the driver in both cases, and the worlds are different... as I've said numerous times before this post. NO... stop just stop and actually read what I've posted because I literally don't know how to make this any clearer at this point. Encounters aren't being fixed to some arbitrary standard they are being fixed to the already existing standards of the world... [/QUOTE]
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