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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7200161" data-attributes="member: 6785785"><p>Don't you feel like the leap from a normal encounter to a deadly can take less than a 14 level swing? Aren't you providing an extreme example where another far more reasonable example coudl easily suit? </p><p></p><p>And didn't [MENTION=48965]Imaro[/MENTION] already address this problem when he said:</p><p></p><p></p><p>These are two ways around there being an impact. </p><p></p><p>A) The Forest is no longer considered dangerous to PCs once they reach a certain level.</p><p>B) If you do want to have a difficult encounter in the forest, you don't need to leap from wyrmlings to ancient greater wyrms....you can simply increase the numbers so it's swarm of low CR creatures, or you can raise the CR slightly and the numbers slightly to achieve the needed math. Neither of which makes the creatures in the forest now capable of threatening kingdoms rather than villages.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7200161, member: 6785785"] Don't you feel like the leap from a normal encounter to a deadly can take less than a 14 level swing? Aren't you providing an extreme example where another far more reasonable example coudl easily suit? And didn't [MENTION=48965]Imaro[/MENTION] already address this problem when he said: These are two ways around there being an impact. A) The Forest is no longer considered dangerous to PCs once they reach a certain level. B) If you do want to have a difficult encounter in the forest, you don't need to leap from wyrmlings to ancient greater wyrms....you can simply increase the numbers so it's swarm of low CR creatures, or you can raise the CR slightly and the numbers slightly to achieve the needed math. Neither of which makes the creatures in the forest now capable of threatening kingdoms rather than villages. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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