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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7200841" data-attributes="member: 6796241"><p>It really depends on your goal. The only time a full adventuring day is necessary is when you want to push the PCs to their limit and potentially cause a retreat from their goal. If you instead are concerned about keeping the players honest in encounters so that they have the right difficulty feel, you only need to ensure that there is uncertainty in the minds of the players as to how many more encounters they will face that day so they don't overspend resources in any fight. In fact, done well, the players should underspend resources and make fights more difficult on themselves than need be. </p><p></p><p>I typically take this one step further, creating 'Adventuring Days' in which there are far more potential encounters than the party will have resources to overcome and reach their goal. If they can find a way to get through a mission having only fought half or two-thirds of their level appropriate daily encounter total, they have earned it and are ecstatic about it. To me, that's the whole point of the adventuring day discussion in the DMG, not to tell DMs how many encounters they need to have, but to provide a guideline on how many may be too many for any give party to handle without rest. </p><p></p><p>Of course, I also use milestone leveling based on accomplishing goals appropriate to their current tier, so I don't have to worry about them gaining 'easy' XP in shortened days. I'm not sure it would be a big issue either way, but its certainly another thing to consider when deciding how to deal with the elephant.</p><p></p><p></p><p></p><p>Sorry our forum badwrongfun is a bother to you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OB1, post: 7200841, member: 6796241"] It really depends on your goal. The only time a full adventuring day is necessary is when you want to push the PCs to their limit and potentially cause a retreat from their goal. If you instead are concerned about keeping the players honest in encounters so that they have the right difficulty feel, you only need to ensure that there is uncertainty in the minds of the players as to how many more encounters they will face that day so they don't overspend resources in any fight. In fact, done well, the players should underspend resources and make fights more difficult on themselves than need be. I typically take this one step further, creating 'Adventuring Days' in which there are far more potential encounters than the party will have resources to overcome and reach their goal. If they can find a way to get through a mission having only fought half or two-thirds of their level appropriate daily encounter total, they have earned it and are ecstatic about it. To me, that's the whole point of the adventuring day discussion in the DMG, not to tell DMs how many encounters they need to have, but to provide a guideline on how many may be too many for any give party to handle without rest. Of course, I also use milestone leveling based on accomplishing goals appropriate to their current tier, so I don't have to worry about them gaining 'easy' XP in shortened days. I'm not sure it would be a big issue either way, but its certainly another thing to consider when deciding how to deal with the elephant. Sorry our forum badwrongfun is a bother to you! :) [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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