Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7202159" data-attributes="member: 71699"><p>I suspect we're only reiterating our divergent approaches at this point. For emphasis - my world building is recursive and open-ended, it doesn't stop at the map drawing and it sometimes starts with the mechanics. Yours - I think - is one pass and stops before any mechanics get involved. Right?</p><p></p><p></p><p>For me, that is not true, but maybe I am atypical. I usually don't roll on the tables but I do usually take into account what may be in the area and the hazard that poses to NPCs. I do allow my NPCs to have things happen to them that weren't scripted, due to that. And what I want to emphasise here is that you seem to insist that unless we're rolling on the tables we're not letting the mechanics impact our world. That isn't true.</p><p></p><p></p><p>I don't understand why you don't understand that the mechanics are assumed to apply <em>even if</em> we don't happen to make the rolls on this occasion. Whatever is along that road is something <em>mechanically</em> capable of defeating 83 knights. If the king fell of his horse and died there is an <em>explanation</em> that doesn't contradict the game mechanics. When the arch mage falls out of the sky he can do the things the <em>mechanics</em> allow him to and his existence won't contradict the mechanics. <strong>DMG126 </strong>references <strong>consistent details</strong> bringing your campaign to life, and gives examples of additional mechanics to help with that.</p><p></p><p></p><p>I spend about an hour preparing for each hour DMing. Not counting my time reading and absorbing the rules. My leveled NPCs sometimes do die off. Most don't because they exercise reasonable caution, employ reasonable defences, etc. Most of the NPCs who were ever tier 1 will not make it to tier 4. Many because their rate of advancement is too slow, and others because they retire from adventuring. Still others, because they are killed along the way. You might have seen my proposals for character-class-equivalent NPCs at each tier which assumes 1/100 at tier 1, and then an order of magnitude fewer per tier thereafter. Note also that I award XP for <em>resolving</em> encounters, not necessarily for killing everything. So a Noble might <em>resolve</em> a situation worth XP without ever fighting, but they will also be involved in actual border skirmishes, raids, etc. Usually not at the intensity of PCs exploring a dungeon.</p><p></p><p></p><p>And once more for luck. An <strong>adventuring day</strong> need not equal a <strong>calendar day</strong>. One "adventuring day" could stretch over months of calendar days. They're principally about recovery of abilities. If you are using Gritty Realism from the DMG, an "adventuring day" will span roughly a minimum of 10 days.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7202159, member: 71699"] I suspect we're only reiterating our divergent approaches at this point. For emphasis - my world building is recursive and open-ended, it doesn't stop at the map drawing and it sometimes starts with the mechanics. Yours - I think - is one pass and stops before any mechanics get involved. Right? For me, that is not true, but maybe I am atypical. I usually don't roll on the tables but I do usually take into account what may be in the area and the hazard that poses to NPCs. I do allow my NPCs to have things happen to them that weren't scripted, due to that. And what I want to emphasise here is that you seem to insist that unless we're rolling on the tables we're not letting the mechanics impact our world. That isn't true. I don't understand why you don't understand that the mechanics are assumed to apply [I]even if[/I] we don't happen to make the rolls on this occasion. Whatever is along that road is something [I]mechanically[/I] capable of defeating 83 knights. If the king fell of his horse and died there is an [I]explanation[/I] that doesn't contradict the game mechanics. When the arch mage falls out of the sky he can do the things the [I]mechanics[/I] allow him to and his existence won't contradict the mechanics. [B]DMG126 [/B]references [B]consistent details[/B] bringing your campaign to life, and gives examples of additional mechanics to help with that. I spend about an hour preparing for each hour DMing. Not counting my time reading and absorbing the rules. My leveled NPCs sometimes do die off. Most don't because they exercise reasonable caution, employ reasonable defences, etc. Most of the NPCs who were ever tier 1 will not make it to tier 4. Many because their rate of advancement is too slow, and others because they retire from adventuring. Still others, because they are killed along the way. You might have seen my proposals for character-class-equivalent NPCs at each tier which assumes 1/100 at tier 1, and then an order of magnitude fewer per tier thereafter. Note also that I award XP for [I]resolving[/I] encounters, not necessarily for killing everything. So a Noble might [I]resolve[/I] a situation worth XP without ever fighting, but they will also be involved in actual border skirmishes, raids, etc. Usually not at the intensity of PCs exploring a dungeon. And once more for luck. An [B]adventuring day[/B] need not equal a [B]calendar day[/B]. One "adventuring day" could stretch over months of calendar days. They're principally about recovery of abilities. If you are using Gritty Realism from the DMG, an "adventuring day" will span roughly a minimum of 10 days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top