Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7202264" data-attributes="member: 71699"><p>Why does D&D need to be a world simulation for its mechanics to impact world-building? Its mechanics are felt all through the shaping of each D&D world or to put it another way, show me a distinctly D&D world in which the mechanics don't play a large role in shaping that world. Could I suggest looking at some real examples of worlds and reflecting on all the places mechanics run through them. One tiny example - Wood Elves in Faerun can usually out run Lightfoot Halflings... because mechanics. Each time 100 knights ride out and 17 return, the mechanics tell us they weren't massacred by a single kobold, unless that kobold is Pun-Pun. The encounter tables for the region, and other similar guidelines, give us hints as to what happened.</p><p></p><p>What I believe is happening and possibly shaping your opinion is whether you understand D&D as linear or dynamic. All linear narratives - stories and scripts - can be accused of acausality. Event A doesn't cause event B, there is only a seeming of a relationship impsed by the author. Dynamic narratives - games - are causal. Event A causes event B because there is a dynamic that connects them. Hussar seems to take a resolutely linear approach.</p><p></p><p></p><p>Nicely put. I admire 5e for it's sophisticated, streamlined design, but it is burdened with disingenuous rulings. Things swept under the carpet or ruled according to a party line, rather than attention to sustaining good gameplay.</p><p></p><p></p><p>Also well put. I don't think they even really need to add an EP system. Supporting the DM with sidebars and "official" frequency modulation would likely do. However, there is some work in even that. For example, if you go to Gritty Realism, what happens about recovery of exhaustion? That's not hard to solve... but it should be solved by the paid <em>designers</em>.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7202264, member: 71699"] Why does D&D need to be a world simulation for its mechanics to impact world-building? Its mechanics are felt all through the shaping of each D&D world or to put it another way, show me a distinctly D&D world in which the mechanics don't play a large role in shaping that world. Could I suggest looking at some real examples of worlds and reflecting on all the places mechanics run through them. One tiny example - Wood Elves in Faerun can usually out run Lightfoot Halflings... because mechanics. Each time 100 knights ride out and 17 return, the mechanics tell us they weren't massacred by a single kobold, unless that kobold is Pun-Pun. The encounter tables for the region, and other similar guidelines, give us hints as to what happened. What I believe is happening and possibly shaping your opinion is whether you understand D&D as linear or dynamic. All linear narratives - stories and scripts - can be accused of acausality. Event A doesn't cause event B, there is only a seeming of a relationship impsed by the author. Dynamic narratives - games - are causal. Event A causes event B because there is a dynamic that connects them. Hussar seems to take a resolutely linear approach. Nicely put. I admire 5e for it's sophisticated, streamlined design, but it is burdened with disingenuous rulings. Things swept under the carpet or ruled according to a party line, rather than attention to sustaining good gameplay. Also well put. I don't think they even really need to add an EP system. Supporting the DM with sidebars and "official" frequency modulation would likely do. However, there is some work in even that. For example, if you go to Gritty Realism, what happens about recovery of exhaustion? That's not hard to solve... but it should be solved by the paid [I]designers[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top