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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="clearstream" data-source="post: 7203214" data-attributes="member: 71699"><p>Hmm. On <strong>DMG84</strong> "The Adventuring Day" opens with "<em>...most adventuring parties can handle about six to eight medium or hard encounters in a day.</em>" I believe the "day" in that sentence is the same day referred to throughout this section i.e. an adventuring day. So I believe that section is saying parties can handle 6-8 medium or hard encounters per adventuring day. One could moot that was a passing comment with no connection to anything - just words. But I believe it more reasonable to read it as a statement about the design intent. Especially as later in that section it states that the XP values provide a rough estimate of "<em>encounters the party can handle before the characters will need to take a long rest.</em>" Thus I believe it does say some quite concrete things about the number of encounters.</p><p></p><p>That's odd, I had thought I read the two to three short rests range in the text below the "Adventuring Day XP" table, but there it only states "two short rests". Thanks for drawing my attention to that, it makes things simpler.</p><p></p><p></p><p>I'm not certain what you mean here? Are you saying that, notwithstanding that the DMG gives an XP budget designed to pay for roughly 6-8 medium or hard encounters and tells you that a party should be able to handle about that many encounters per "day", it fails to say that range should be preferred? Is it right that you believe it should contain words like "<em>The preferred number of encounters is...</em>" or "<em>We recommend you use...</em>" to have that meaning? For me that is demanding an extraordinarily literal reading of the language, and I'm a hard-core literalist in my rules interpretations. If it doesn't mean to recommend 6-8 medium to hard encounters per adventuring day, it contains a lot of wordings that might trick people into believing it does. Are you open to a possible alternative view here?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7203214, member: 71699"] Hmm. On [B]DMG84[/B] "The Adventuring Day" opens with "[I]...most adventuring parties can handle about six to eight medium or hard encounters in a day.[/I]" I believe the "day" in that sentence is the same day referred to throughout this section i.e. an adventuring day. So I believe that section is saying parties can handle 6-8 medium or hard encounters per adventuring day. One could moot that was a passing comment with no connection to anything - just words. But I believe it more reasonable to read it as a statement about the design intent. Especially as later in that section it states that the XP values provide a rough estimate of "[I]encounters the party can handle before the characters will need to take a long rest.[/I]" Thus I believe it does say some quite concrete things about the number of encounters. That's odd, I had thought I read the two to three short rests range in the text below the "Adventuring Day XP" table, but there it only states "two short rests". Thanks for drawing my attention to that, it makes things simpler. I'm not certain what you mean here? Are you saying that, notwithstanding that the DMG gives an XP budget designed to pay for roughly 6-8 medium or hard encounters and tells you that a party should be able to handle about that many encounters per "day", it fails to say that range should be preferred? Is it right that you believe it should contain words like "[I]The preferred number of encounters is...[/I]" or "[I]We recommend you use...[/I]" to have that meaning? For me that is demanding an extraordinarily literal reading of the language, and I'm a hard-core literalist in my rules interpretations. If it doesn't mean to recommend 6-8 medium to hard encounters per adventuring day, it contains a lot of wordings that might trick people into believing it does. Are you open to a possible alternative view here? [/QUOTE]
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