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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Harzel" data-source="post: 7204104" data-attributes="member: 6857506"><p>I feel slightly silly going on about this in depth. Oh, well.</p><p></p><p>Look, context matters. [MENTION=71699]vonklaude[/MENTION] you said this:</p><p></p><p></p><p></p><p>My reply:</p><p></p><p></p><p>I would have thought that it was clear that "this" meant <em>the section on short rests </em>since that's what you were talking about in the part of your post that I quoted. I guess though, that wasn't clear, since you replied with a discussion of the other parts of the Adventuring Day section.</p><p></p><p></p><p></p><p>Anyway, I stand by this: Other than that the number of encounters needs to be at least 3, <strong>the section on short rests </strong>says nothing about the number of encounters.</p><p></p><p>But back to the main point, which for some reason, you did not quote from my post.</p><p></p><p></p><p></p><p>When you said</p><p></p><p></p><p></p><p>It seemed to me that you were acknowledging there that the recommendation (and yes, I am perfectly fine with calling the section <em>in its entirety </em>a recommendation) in the DMG is not for a particular number of encounters, but for a set of particular combinations of numbers of encounters and difficulty. However, when I replied</p><p></p><p></p><p></p><p>You then said</p><p></p><p></p><p></p><p>At which point I am uncertain both about why you are uncertain of what I meant and about what exactly you think the DMG is saying. With respect to what I mean, I suppose it could be confusing because I have been phrasing it as a negative. I did that because I was contesting the notion that "6-8 medium to hard encounters" is a combination recommended by the DMG <em>singularly and uniquely above all others. </em>Put positively, I guess I would say this:<p style="margin-left: 20px">The DMG recommends that the encounters for a party during an adventuring day have a total XP value that can be calculated by <details> using the Adventuring Day XP table. As an example, (ignoring the small disconnect that [MENTION=6787650]Hemlock[/MENTION] has shown is probably a simple historical mistake) 6-8 medium to hard encounters could meet this criterion. To paraphrase a noted author, 7 medium, 5 hard encounters, 3 deadly or 15 easy encounters would also do it. The only additional wrinkle is that to allow the short rest mechanic to work as intended, the set of encounters needs to be separable into three roughly equal (XP-wise) subsets.</p> <p style="margin-left: 20px"></p><p></p><p>As to what you mean, let me ask about an example. Assume that we have a particular party and a particular set of 7 medium encounters and a particular set of 3 deadly encounters. Assume further that the total XP for the 7 medium, the total XP for the 3 deadly, and the adventuring day XP budget for the party are all roughly equal. Do you think that the DMG intends to say that for an adventuring day for that party the 7 medium encounters is more recommended, more preferred, or better than the 3 deadly?</p><p></p><p>(A reply that at least begins with either "yes" or "no" would be the most helpful.)</p></blockquote><p></p>
[QUOTE="Harzel, post: 7204104, member: 6857506"] I feel slightly silly going on about this in depth. Oh, well. Look, context matters. [MENTION=71699]vonklaude[/MENTION] you said this: My reply: I would have thought that it was clear that "this" meant [I]the section on short rests [/I]since that's what you were talking about in the part of your post that I quoted. I guess though, that wasn't clear, since you replied with a discussion of the other parts of the Adventuring Day section. Anyway, I stand by this: Other than that the number of encounters needs to be at least 3, [B]the section on short rests [/B]says nothing about the number of encounters. But back to the main point, which for some reason, you did not quote from my post. When you said It seemed to me that you were acknowledging there that the recommendation (and yes, I am perfectly fine with calling the section [I]in its entirety [/I]a recommendation) in the DMG is not for a particular number of encounters, but for a set of particular combinations of numbers of encounters and difficulty. However, when I replied You then said At which point I am uncertain both about why you are uncertain of what I meant and about what exactly you think the DMG is saying. With respect to what I mean, I suppose it could be confusing because I have been phrasing it as a negative. I did that because I was contesting the notion that "6-8 medium to hard encounters" is a combination recommended by the DMG [I]singularly and uniquely above all others. [/I]Put positively, I guess I would say this:[INDENT]The DMG recommends that the encounters for a party during an adventuring day have a total XP value that can be calculated by <details> using the Adventuring Day XP table. As an example, (ignoring the small disconnect that [MENTION=6787650]Hemlock[/MENTION] has shown is probably a simple historical mistake) 6-8 medium to hard encounters could meet this criterion. To paraphrase a noted author, 7 medium, 5 hard encounters, 3 deadly or 15 easy encounters would also do it. The only additional wrinkle is that to allow the short rest mechanic to work as intended, the set of encounters needs to be separable into three roughly equal (XP-wise) subsets. [/INDENT] As to what you mean, let me ask about an example. Assume that we have a particular party and a particular set of 7 medium encounters and a particular set of 3 deadly encounters. Assume further that the total XP for the 7 medium, the total XP for the 3 deadly, and the adventuring day XP budget for the party are all roughly equal. Do you think that the DMG intends to say that for an adventuring day for that party the 7 medium encounters is more recommended, more preferred, or better than the 3 deadly? (A reply that at least begins with either "yes" or "no" would be the most helpful.) [/QUOTE]
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