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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Sadras" data-source="post: 7205374" data-attributes="member: 6688277"><p>I don't believe anyone said that. </p><p></p><p>In MiBG, the city becomes increasingly more dangerous (i.e. encounters are raised to deadly level).</p><p></p><p>That would mean, in my game, that the Flaming Fist and the Watch patrols would increase in size/frequency and perhaps be better equiped to deal with the expected deadly encounters that arise in the city in an attempt to restore order and ensure safety.</p><p></p><p>I might not NPC encounters in the background between x and the Flaming Fist/The Watch, but my world building changes as a result of the expected deadliness of the encounters now encountered within the city. </p><p></p><p>If I did not compensate/change the patrols due to this increase in deadliness experienced within the city my players would ask me why the Flaming Fist/The Watch are not doing their job or taking it seriously: Why is the Marshal not organising more frequent patrols or ensuring better/stronger security at the gates? Why are the Watch patrols not carrying whistles...etc? Why haven't the dukes of the city imposed a curfew? </p><p></p><p>Similar to why players would ask what is that tiger doing in a desert or how did it get there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you increase the deadliness of encounters (a mechanic) it should flow into your world building naturally. And you can describe it any which way you want in the fiction...it is still world building.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7205374, member: 6688277"] I don't believe anyone said that. In MiBG, the city becomes increasingly more dangerous (i.e. encounters are raised to deadly level). That would mean, in my game, that the Flaming Fist and the Watch patrols would increase in size/frequency and perhaps be better equiped to deal with the expected deadly encounters that arise in the city in an attempt to restore order and ensure safety. I might not NPC encounters in the background between x and the Flaming Fist/The Watch, but my world building changes as a result of the expected deadliness of the encounters now encountered within the city. If I did not compensate/change the patrols due to this increase in deadliness experienced within the city my players would ask me why the Flaming Fist/The Watch are not doing their job or taking it seriously: Why is the Marshal not organising more frequent patrols or ensuring better/stronger security at the gates? Why are the Watch patrols not carrying whistles...etc? Why haven't the dukes of the city imposed a curfew? Similar to why players would ask what is that tiger doing in a desert or how did it get there? :) If you increase the deadliness of encounters (a mechanic) it should flow into your world building naturally. And you can describe it any which way you want in the fiction...it is still world building. [/QUOTE]
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