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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7206182" data-attributes="member: 22779"><p>What? Now we have quantum encounters? Sorry, ENCOUNTER is a game specific term. It requires certain things to happen and enough chance of failure that you can earn XP. Simply living through your life doesn't gain XP.</p><p></p><p>Or do your PC's gain XP in downtime activities? After all, that would be fair, no? If NPC's continue to gain XP while not actually adventuring, then why don't your PC's? What's the rate?</p><p></p><p>An encounter that isn't run ISN'T AN ENCOUNTER. It's narration by the DM. It's not a case where encounter mechanics inform world building. </p><p> [MENTION=6688277]Sadras[/MENTION] - the problem I have with your example is, so what? Since the PC's never actually see any of this - other than maybe a throwaway line of "Well, you see more Flaming Fist on the streets than usual" - what difference does it actually make to the game? And, frankly, most players aren't even going to notice or care. You could easily narrate this as "The Flaming Fist guards aren't prepared for these threats. That's YOUR job."</p><p></p><p>And, let's be honest here, that's a pretty specific example. I've never read the module you are referring to, but, don't the increased danger encounters only apply to the PC's? So, no one else in the city would even notice the increased danger. Why would they apply more broadly.</p><p></p><p>Just because fire fighters see fires on a weekly basis doesn't mean anything to the rest of the world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7206182, member: 22779"] What? Now we have quantum encounters? Sorry, ENCOUNTER is a game specific term. It requires certain things to happen and enough chance of failure that you can earn XP. Simply living through your life doesn't gain XP. Or do your PC's gain XP in downtime activities? After all, that would be fair, no? If NPC's continue to gain XP while not actually adventuring, then why don't your PC's? What's the rate? An encounter that isn't run ISN'T AN ENCOUNTER. It's narration by the DM. It's not a case where encounter mechanics inform world building. [MENTION=6688277]Sadras[/MENTION] - the problem I have with your example is, so what? Since the PC's never actually see any of this - other than maybe a throwaway line of "Well, you see more Flaming Fist on the streets than usual" - what difference does it actually make to the game? And, frankly, most players aren't even going to notice or care. You could easily narrate this as "The Flaming Fist guards aren't prepared for these threats. That's YOUR job." And, let's be honest here, that's a pretty specific example. I've never read the module you are referring to, but, don't the increased danger encounters only apply to the PC's? So, no one else in the city would even notice the increased danger. Why would they apply more broadly. Just because fire fighters see fires on a weekly basis doesn't mean anything to the rest of the world. [/QUOTE]
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