Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7206332" data-attributes="member: 22779"><p>But, remember, [MENTION=29398]Lanefan[/MENTION], we're talking about how encounter mechanics do or don't shape the game world. If those knights met something(s) that ate 83 of them, and then the PC's go down the same road and don't lose a single PC, then you have exactly the same problem. Why were those knights so weak? Are our PC's so powerful that they can roll over something that can curb stomp such a large force?</p><p></p><p>Or, do we simply lampshade the whole thing and not worry about it too much?</p><p></p><p>The point is, those elite knights never had a single encounter, either before they were killed or including when they were killed. They had no actual mechanical existence. The DM simply eyeballed it and picked a number that sounds good. So, how do mechanics, in this case random encounter mechanics, or the guidelines that say PC's should hit 3+ encounters per adventuring day, enter into things?</p><p></p><p>I mean, this whole tangent went off because there were claims that if we baseline encounters for the PC's at 3/day (or more, since, well, 3/day is pretty predictable and not very interesting) then EVERY SINGLE NPC MUST have 3 encounters/day.</p><p></p><p>Heck, your knights didn't. They had 1 encounter (presumably) and got munched. When the PC's travel down that same road, instead of having that one honking big encounter (since large groups travel pretty slowly, that gave the bad guys time to mass up and attack), they have a series of smaller encounters that grind down their resources and everyone's happy.</p><p></p><p>So, in what way are <strong><u>encounter design guidelines</u></strong> impacting world building?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7206332, member: 22779"] But, remember, [MENTION=29398]Lanefan[/MENTION], we're talking about how encounter mechanics do or don't shape the game world. If those knights met something(s) that ate 83 of them, and then the PC's go down the same road and don't lose a single PC, then you have exactly the same problem. Why were those knights so weak? Are our PC's so powerful that they can roll over something that can curb stomp such a large force? Or, do we simply lampshade the whole thing and not worry about it too much? The point is, those elite knights never had a single encounter, either before they were killed or including when they were killed. They had no actual mechanical existence. The DM simply eyeballed it and picked a number that sounds good. So, how do mechanics, in this case random encounter mechanics, or the guidelines that say PC's should hit 3+ encounters per adventuring day, enter into things? I mean, this whole tangent went off because there were claims that if we baseline encounters for the PC's at 3/day (or more, since, well, 3/day is pretty predictable and not very interesting) then EVERY SINGLE NPC MUST have 3 encounters/day. Heck, your knights didn't. They had 1 encounter (presumably) and got munched. When the PC's travel down that same road, instead of having that one honking big encounter (since large groups travel pretty slowly, that gave the bad guys time to mass up and attack), they have a series of smaller encounters that grind down their resources and everyone's happy. So, in what way are [B][U]encounter design guidelines[/U][/B] impacting world building? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top