Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Resting in a Dungeon Crawl
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nate Jones" data-source="post: 3454770" data-attributes="member: 41976"><p>I'm a pretty neophyte DM, and have justed started the Shackled City Adventure Path. The first adventure entails the PCs pluming the depths of one 60 room ancinet underground ruins to reach a second dungeon, wherein they are to rescue a few captured children. Predictably, they ran out of gas 4 encounters into the dungeon, and we ended the session there. However, never having DM'd nor played a dungeon crawl, I'm quite at a loss as to what happens next.</p><p></p><p>What is standard practice for allowing low-level parties to regain resources? In a large dungeon (60+ rooms), I feel it would be unfair to penalize them for not tackling it all in one go, but I can't see any immediate options that don't strain the credulity of belief. If they rest inside, they are likely to get attacked at night (A bad situation, since they likely are down on resources), or at best, ambushed as soon as they leave their safe zone. If they leave to rest, and then return, it would seem illogical that the dungeon remain static (especially if they do this over the course of, say, one week), but if the foes intelligently set up against the intruders, the PCs' chances of succeeding exponentially decrease. At first or second level, they PCs won't have access to nifty spells like Magnificent Mansion or Rope Trick. What do most DMs do in these situations?</p></blockquote><p></p>
[QUOTE="Nate Jones, post: 3454770, member: 41976"] I'm a pretty neophyte DM, and have justed started the Shackled City Adventure Path. The first adventure entails the PCs pluming the depths of one 60 room ancinet underground ruins to reach a second dungeon, wherein they are to rescue a few captured children. Predictably, they ran out of gas 4 encounters into the dungeon, and we ended the session there. However, never having DM'd nor played a dungeon crawl, I'm quite at a loss as to what happens next. What is standard practice for allowing low-level parties to regain resources? In a large dungeon (60+ rooms), I feel it would be unfair to penalize them for not tackling it all in one go, but I can't see any immediate options that don't strain the credulity of belief. If they rest inside, they are likely to get attacked at night (A bad situation, since they likely are down on resources), or at best, ambushed as soon as they leave their safe zone. If they leave to rest, and then return, it would seem illogical that the dungeon remain static (especially if they do this over the course of, say, one week), but if the foes intelligently set up against the intruders, the PCs' chances of succeeding exponentially decrease. At first or second level, they PCs won't have access to nifty spells like Magnificent Mansion or Rope Trick. What do most DMs do in these situations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resting in a Dungeon Crawl
Top