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Resting in a mega-dungeon?
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<blockquote data-quote="the Jester" data-source="post: 7979472" data-attributes="member: 1210"><p>First off, you can only take one long rest per 24 hours. So there's that. Secondly, in a megadungeon, there should be plenty of random encounter checks, so just because they <em>want</em> to rest doesn't mean that they will succeed at taking one. They may have to secure areas to rest safely, either by cleaning out a section of the dungeon or by erecting barriers, using <em>Leomund's tiny hut, </em>etc.</p><p></p><p>Another thing: do you track rations? You really should, especially in a megadungeon. Because if the party tries to long rest every encounter, they're going to run out of food if they aren't careful. That means either a retreat to a place they can get some food- allowing new monsters to move back in or existing populations to fill in cleared out areas- or the expenditure of precious cleric spell slots to cast <em>create food and drink.</em> Either way, it helps to show the pcs that there are consequences for resting.</p><p></p><p></p><p></p><p>Sounds awful, to be honest. It's both immersion breaking and heavy handed. </p><p></p><p>I'm a megadungeon lover. Probably over 15% of the action in my 5e games has been in a megadungeon of my own design, and pcs are leery of trying to rest in there. They've been killed and captured when trying. They've learned to look for safe places, or places they can make safe, to rest in. They know that those random encounter checks happen, and sometimes they've been rewarded when barricading an area to rest in by hearing monsters scratch at the door, so to speak.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7979472, member: 1210"] First off, you can only take one long rest per 24 hours. So there's that. Secondly, in a megadungeon, there should be plenty of random encounter checks, so just because they [I]want[/I] to rest doesn't mean that they will succeed at taking one. They may have to secure areas to rest safely, either by cleaning out a section of the dungeon or by erecting barriers, using [I]Leomund's tiny hut, [/I]etc. Another thing: do you track rations? You really should, especially in a megadungeon. Because if the party tries to long rest every encounter, they're going to run out of food if they aren't careful. That means either a retreat to a place they can get some food- allowing new monsters to move back in or existing populations to fill in cleared out areas- or the expenditure of precious cleric spell slots to cast [I]create food and drink.[/I] Either way, it helps to show the pcs that there are consequences for resting. Sounds awful, to be honest. It's both immersion breaking and heavy handed. I'm a megadungeon lover. Probably over 15% of the action in my 5e games has been in a megadungeon of my own design, and pcs are leery of trying to rest in there. They've been killed and captured when trying. They've learned to look for safe places, or places they can make safe, to rest in. They know that those random encounter checks happen, and sometimes they've been rewarded when barricading an area to rest in by hearing monsters scratch at the door, so to speak. [/QUOTE]
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