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*Dungeons & Dragons
Resting in Hidden Shrine of Tamoachan
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<blockquote data-quote="Uller" data-source="post: 7244736" data-attributes="member: 413"><p>Spoilers!</p><p></p><p>The lower levels of Hidden Shrine is loaded with poison gas that deals 1d6 poison damage every hour the characters spend in it. I'm running a party of four 5th level PCs through it. So far they've gotten to the vampire spawn (which was weak...but that's a different topic). </p><p></p><p>I let them do a short rest to attune their new items (can't wait for the Barbarian to use that axe!..muhahahahah)...they just took a little damage. I'm not seeing any rules that explicitly denies resting while taking damage. Even a long rest appears to be possible. </p><p></p><p>Am I missing something here?</p><p></p><p>It appears to me that by RAW, as long as a PC is able to remain conscious during the long rest, he or she would get back all their HP and half their HD. If a character is dropped to 0 hp during this time (assuming he is stablized), then what? I thought I read somewhere that PCs can't benefit from a rest while unconscious but I'm not finding that.</p><p></p><p>Normally I house rule long rests to only give back half HD and no HP. That would solve the problem...lose 8d6 hp to get back 3 HD and class power recharge...seems a fair trade-off...But this particular game we are using to train a new player so we are avoiding any house rules. </p><p></p><p>Any opinions on how that would play out? It seems the intention is to prevent long rests during the first part of the adventure and I'd be fine with that. But if they get in a real bind, are out of HD and low on HP I could see them weighing their options. I want to be able to give them rules based advice on what will happen. I'm a "Yes...and/but" DM...They can choose to long rest. I just need solid rules on what happens and have it make sense and be a fair trade off.</p></blockquote><p></p>
[QUOTE="Uller, post: 7244736, member: 413"] Spoilers! The lower levels of Hidden Shrine is loaded with poison gas that deals 1d6 poison damage every hour the characters spend in it. I'm running a party of four 5th level PCs through it. So far they've gotten to the vampire spawn (which was weak...but that's a different topic). I let them do a short rest to attune their new items (can't wait for the Barbarian to use that axe!..muhahahahah)...they just took a little damage. I'm not seeing any rules that explicitly denies resting while taking damage. Even a long rest appears to be possible. Am I missing something here? It appears to me that by RAW, as long as a PC is able to remain conscious during the long rest, he or she would get back all their HP and half their HD. If a character is dropped to 0 hp during this time (assuming he is stablized), then what? I thought I read somewhere that PCs can't benefit from a rest while unconscious but I'm not finding that. Normally I house rule long rests to only give back half HD and no HP. That would solve the problem...lose 8d6 hp to get back 3 HD and class power recharge...seems a fair trade-off...But this particular game we are using to train a new player so we are avoiding any house rules. Any opinions on how that would play out? It seems the intention is to prevent long rests during the first part of the adventure and I'd be fine with that. But if they get in a real bind, are out of HD and low on HP I could see them weighing their options. I want to be able to give them rules based advice on what will happen. I'm a "Yes...and/but" DM...They can choose to long rest. I just need solid rules on what happens and have it make sense and be a fair trade off. [/QUOTE]
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