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Resting in Hidden Shrine of Tamoachan
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<blockquote data-quote="Uller" data-source="post: 7244775" data-attributes="member: 413"><p>I understand that but like I said...I'm a "yes...and" DM. I allow my players to make decisions and experience the trade-off. </p><p></p><p></p><p>Chances are they won't try to long rest at all. But it is possible they will. If they do, what's the trade off? Right now I'm leaning most towards, as long as they can keep themselves alive, they will get back class features, half HD (which they can spend for hp) and no hp. I'll justify it by saying that they just can't rest that well in the gas. It's not RAW but it provides a fair trade off. </p><p></p><p>In a normal campaign, I only allow long rests under very comfortable conditions (at a well equipped base camp or inn or whatever) so most of my players won't expect to get any short rest at all until they full escape the dungeon.</p><p></p><p>That will leave the weakest character with basically around half their max HP and no HD for the next 24 hours during which they will take up to 24d6 poison damage if they tarry. These are 5th level characters with max hp between 27 for the wizard to 48 for the barbarian...so tick-tock....seems fair.</p></blockquote><p></p>
[QUOTE="Uller, post: 7244775, member: 413"] I understand that but like I said...I'm a "yes...and" DM. I allow my players to make decisions and experience the trade-off. Chances are they won't try to long rest at all. But it is possible they will. If they do, what's the trade off? Right now I'm leaning most towards, as long as they can keep themselves alive, they will get back class features, half HD (which they can spend for hp) and no hp. I'll justify it by saying that they just can't rest that well in the gas. It's not RAW but it provides a fair trade off. In a normal campaign, I only allow long rests under very comfortable conditions (at a well equipped base camp or inn or whatever) so most of my players won't expect to get any short rest at all until they full escape the dungeon. That will leave the weakest character with basically around half their max HP and no HD for the next 24 hours during which they will take up to 24d6 poison damage if they tarry. These are 5th level characters with max hp between 27 for the wizard to 48 for the barbarian...so tick-tock....seems fair. [/QUOTE]
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