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Resting in the dungeon
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<blockquote data-quote="painandgreed" data-source="post: 1973663" data-attributes="member: 24969"><p>Totally depends on the dungeon itself. If it's a tomb or such with no wandering mosnters and nothing living, then there's not that much of a problem. Nothing has cleaned out the dungeon in the many years it's been there, then nothing is going to bother the party. If it's a dungeon occupied by living creatures that are going about their business like orc caves or a slaver's lair, then those monsters are probably going to find the places the adventures have cleared, raise the alarm and venture forth in an organized way to deal with the threat. Adventurers typically get one chance of surprise and when they call off the intial assault, it gives the dungeon time to react and prepare. They may gather or replace their forces and maybe even counter attack. ADventurers have to be careful of even camping too close to the dungeon if the monsters still have the ability and desire to track the intruders down and get revenge. I've also had them decide that the attacking adventurers were just too much and after a couple of assaults, they simply vacated the dungeon. When the adventurers returned everything was empty and gone and two days travel into the woods moving away from them as quickly as possible.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1973663, member: 24969"] Totally depends on the dungeon itself. If it's a tomb or such with no wandering mosnters and nothing living, then there's not that much of a problem. Nothing has cleaned out the dungeon in the many years it's been there, then nothing is going to bother the party. If it's a dungeon occupied by living creatures that are going about their business like orc caves or a slaver's lair, then those monsters are probably going to find the places the adventures have cleared, raise the alarm and venture forth in an organized way to deal with the threat. Adventurers typically get one chance of surprise and when they call off the intial assault, it gives the dungeon time to react and prepare. They may gather or replace their forces and maybe even counter attack. ADventurers have to be careful of even camping too close to the dungeon if the monsters still have the ability and desire to track the intruders down and get revenge. I've also had them decide that the attacking adventurers were just too much and after a couple of assaults, they simply vacated the dungeon. When the adventurers returned everything was empty and gone and two days travel into the woods moving away from them as quickly as possible. [/QUOTE]
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