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Resting in the dungeon
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<blockquote data-quote="randomling" data-source="post: 1973672" data-attributes="member: 8432"><p>Hiya Superfly -</p><p></p><p>Have you talked to your players about this? It might be a good idea to bring it out in the open with the group and ask them why they're behaving like this. If you think it's overly paranoid, maybe they're used to far more dangerous games than you run - and losing your character is no fun, so in a "killer game" sometimes the best tactic is to use every opportunity you have to recuperate and get your resources back. (Their behaving like this might not be a comment on you, but on past DMs that they've had.)</p><p></p><p>Personally, I think that if your group is relying on being able to rest too often, maybe the best tactic is not to make it impossible for them to rest and therefore possibly damaging their trust in you as a DM. Maybe create incentives for them to carry on a little longer, and show them that they can trust you not to kill their characters if they adventure for the entire day of game-time.</p><p></p><p>You might also need to take into account things like resource management. What levels are the PCs? How many encounters are you expecting them to withstand in an entire day? How does that compare with the amount of encounters they think they can withstand before resting?</p><p></p><p>Hope some of that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="randomling, post: 1973672, member: 8432"] Hiya Superfly - Have you talked to your players about this? It might be a good idea to bring it out in the open with the group and ask them why they're behaving like this. If you think it's overly paranoid, maybe they're used to far more dangerous games than you run - and losing your character is no fun, so in a "killer game" sometimes the best tactic is to use every opportunity you have to recuperate and get your resources back. (Their behaving like this might not be a comment on you, but on past DMs that they've had.) Personally, I think that if your group is relying on being able to rest too often, maybe the best tactic is not to make it impossible for them to rest and therefore possibly damaging their trust in you as a DM. Maybe create incentives for them to carry on a little longer, and show them that they can trust you not to kill their characters if they adventure for the entire day of game-time. You might also need to take into account things like resource management. What levels are the PCs? How many encounters are you expecting them to withstand in an entire day? How does that compare with the amount of encounters they think they can withstand before resting? Hope some of that helps. :) [/QUOTE]
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