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Resting in the dungeon
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<blockquote data-quote="Davelozzi" data-source="post: 1976736" data-attributes="member: 771"><p>I never said these were my tactics, I was just guessing that this was a likely response to telling the players "sorry, you're not tired enough to sleep yet" or something similar.</p><p></p><p>Frankly, I never play D&D a player, I'm always the DM*. My players sometimes rest in dungeons, but only in secure areas**, not just behind a closed door in an otherwise monster infested area. I would throw monsters at them if the situation warranted it, but frankly I haven't found it to be a problem anyway.</p><p></p><p><span style="font-size: 9px">*When I am a player, in other games, this generally isn't an issue as we're rarely in a confined environment like a dungeon, and usually one combat encounter is set off from another by extended time lapse anyway. But when it's not we don't force a rest where it doesn't belong.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">**Example from <em>Forge of Fury</em>,which I'm currently running (spoilers ahead):[spoiler] The party did not camp inside at all until they had completely cleared both the orc and trog areas. Now they've taken the Mountain Door (orc area) as their base camp. The dragon can't fit up there (older, bigger dragon as I'm running it for a higher level group). The gricks are dead, and the duergar don't know about the party, but the party knows (from interrogating the orcs) that the duergar had a stalemate with the other groups, and generally stick to their own area. And if worse comes to worse, they have guards posted anyway.[/spoiler]</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1976736, member: 771"] I never said these were my tactics, I was just guessing that this was a likely response to telling the players "sorry, you're not tired enough to sleep yet" or something similar. Frankly, I never play D&D a player, I'm always the DM*. My players sometimes rest in dungeons, but only in secure areas**, not just behind a closed door in an otherwise monster infested area. I would throw monsters at them if the situation warranted it, but frankly I haven't found it to be a problem anyway. [SIZE=1]*When I am a player, in other games, this generally isn't an issue as we're rarely in a confined environment like a dungeon, and usually one combat encounter is set off from another by extended time lapse anyway. But when it's not we don't force a rest where it doesn't belong. **Example from [i]Forge of Fury[/i],which I'm currently running (spoilers ahead):[spoiler] The party did not camp inside at all until they had completely cleared both the orc and trog areas. Now they've taken the Mountain Door (orc area) as their base camp. The dragon can't fit up there (older, bigger dragon as I'm running it for a higher level group). The gricks are dead, and the duergar don't know about the party, but the party knows (from interrogating the orcs) that the duergar had a stalemate with the other groups, and generally stick to their own area. And if worse comes to worse, they have guards posted anyway.[/spoiler] [/SIZE] [/QUOTE]
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