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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Restoring destroyed spellbooks
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<blockquote data-quote="GuardianLurker" data-source="post: 1280500" data-attributes="member: 786"><p><em>Restore Spellbook</em> is significantly different than <em>Make Whole</em> (Thanks for pointing it out though). Unlike <em>Make Whole</em>, this spell <strong>does</strong> work on warped, burned, ground to powder, or melted spellbooks, as all of these leave material remains. It also restores the spells stored in the spellbook, allowing them to be used again. By my reading of <em>Make Whole</em>, it would repair the spellbook, but not the spells stored inside.</p><p></p><p>The <em>Make Whole</em> example does suggest that the spell could be dropped to 2nd level.</p><p></p><p></p><p></p><p>The MagOF magical enhancements (or alternative material) do indeed provide a increases in hardness and resistances to energy. The magical enhancements are dramatically overpriced;</p><p>Waterproofing (!) is considered the equivalent of a +1 sword, and two of the others (Glamer and Spell-trapped) are very small improvements (at much higher costs) from existing spells (<em>Secret Page, Explosive Runes, and Fire Trap</em>).</p><p></p><p>The alternative materials don't provide nearly the increase in hardness or resistances that <em>Invulnerable Spellbook</em> does. (Which of those is being argued against depends on your POV.)</p><p></p><p>The suggestion of <em>Familiar Pocket</em> is a telling one, though. In fact, you can use <em>Familiar Pocket</em> unmodified, assuming:</p><ol> <li data-xf-list-type="ol">You can have more than one <em>pocket</em> on a garment.</li> <li data-xf-list-type="ol">You can put things other than a familiar inside the <em>pocket</em></li> <li data-xf-list-type="ol">The (unspecified) weight limit of the <em>pocket</em> will support the spellbook. In fact, multiple spellbooks will fit in the given volume.</li> <li data-xf-list-type="ol">Placing the spellbook within a sealed <em>pocket</em> renders it immune to real-world effects.</li> </ol><p></p><p>None of these are a given. If you allow point 2, consider how it affects <em>bags of holding</em>. Personally, removing the spellbook to an extra-dimensional space just doesn't feel right to me.</p><p></p><p>But the current <em>Invulnerable Spellbook</em> may not be the right way to protect the spellbook with a spell. Alternative approaches are welcome.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1280500, member: 786"] [i]Restore Spellbook[/i] is significantly different than [i]Make Whole[/i] (Thanks for pointing it out though). Unlike [i]Make Whole[/i], this spell [b]does[/b] work on warped, burned, ground to powder, or melted spellbooks, as all of these leave material remains. It also restores the spells stored in the spellbook, allowing them to be used again. By my reading of [i]Make Whole[/i], it would repair the spellbook, but not the spells stored inside. The [i]Make Whole[/i] example does suggest that the spell could be dropped to 2nd level. The MagOF magical enhancements (or alternative material) do indeed provide a increases in hardness and resistances to energy. The magical enhancements are dramatically overpriced; Waterproofing (!) is considered the equivalent of a +1 sword, and two of the others (Glamer and Spell-trapped) are very small improvements (at much higher costs) from existing spells ([i]Secret Page, Explosive Runes, and Fire Trap[/i]). The alternative materials don't provide nearly the increase in hardness or resistances that [i]Invulnerable Spellbook[/i] does. (Which of those is being argued against depends on your POV.) The suggestion of [i]Familiar Pocket[/i] is a telling one, though. In fact, you can use [i]Familiar Pocket[/i] unmodified, assuming: [list=1] [*]You can have more than one [i]pocket[/i] on a garment. [*]You can put things other than a familiar inside the [i]pocket[/i] [*]The (unspecified) weight limit of the [i]pocket[/i] will support the spellbook. In fact, multiple spellbooks will fit in the given volume. [*]Placing the spellbook within a sealed [i]pocket[/i] renders it immune to real-world effects. [/list] None of these are a given. If you allow point 2, consider how it affects [i]bags of holding[/i]. Personally, removing the spellbook to an extra-dimensional space just doesn't feel right to me. But the current [i]Invulnerable Spellbook[/i] may not be the right way to protect the spellbook with a spell. Alternative approaches are welcome. [/QUOTE]
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