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General Tabletop Discussion
*Dungeons & Dragons
Restricted spelllists for clerics
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<blockquote data-quote="Sammael99" data-source="post: 98719" data-attributes="member: 1157"><p>I know a lot of DMs have put in place a system with restricted spell-lists for Clerics depending on their deity. I'm thinking of doing the same thing and I've hit a few problems :</p><p></p><p>I like the idea for reasons of flavour (I don't see why a cleric of a peaceful god should be able to call upon the wrath of a Pillar of Fire, for example), and because I believe clerics to be one of the better all-round classes, so specialising them a bit more is OK in my book.</p><p></p><p>The main issue is as follows : if I design the spelllists of a god of healing and protection for example, the spells are going to be very much restricted to, well, healing and protection. Then if I do the list of a god of war and destruction, if I was to maintain balance, he would have no healing spells. That would likely have a major effect on the campaign...</p><p></p><p>Has anyone tried this ? If yes, how have they solved the issue ?</p><p></p><p>A secondary point was proposed by one of my players who said : if you're going to restrict the spell-lists that harshly, then you should make the casting spontaneous. Spontaneous casting for divine spellcasters also makes sense in the "miracle" approach of divine spellcasting. I don't think that would unbalance things too much considering a lot of spells are taken out. </p><p></p><p>My issue is then : what becomes of druids. If clerics cast spontaneously then druids should too, but I don't want to give them additional power, they're fine as it is...</p><p></p><p>Can those of you who have tried this comment ?</p></blockquote><p></p>
[QUOTE="Sammael99, post: 98719, member: 1157"] I know a lot of DMs have put in place a system with restricted spell-lists for Clerics depending on their deity. I'm thinking of doing the same thing and I've hit a few problems : I like the idea for reasons of flavour (I don't see why a cleric of a peaceful god should be able to call upon the wrath of a Pillar of Fire, for example), and because I believe clerics to be one of the better all-round classes, so specialising them a bit more is OK in my book. The main issue is as follows : if I design the spelllists of a god of healing and protection for example, the spells are going to be very much restricted to, well, healing and protection. Then if I do the list of a god of war and destruction, if I was to maintain balance, he would have no healing spells. That would likely have a major effect on the campaign... Has anyone tried this ? If yes, how have they solved the issue ? A secondary point was proposed by one of my players who said : if you're going to restrict the spell-lists that harshly, then you should make the casting spontaneous. Spontaneous casting for divine spellcasters also makes sense in the "miracle" approach of divine spellcasting. I don't think that would unbalance things too much considering a lot of spells are taken out. My issue is then : what becomes of druids. If clerics cast spontaneously then druids should too, but I don't want to give them additional power, they're fine as it is... Can those of you who have tried this comment ? [/QUOTE]
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