Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Restricting rerolls in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wedgeski" data-source="post: 5472447" data-attributes="member: 16212"><p>This is another game vs. sim situation where I come down firmly in the "game" camp.</p><p></p><p>Does a Strength check represent the physical act of the PC heaving his shoulder against the boulder, with or without help from his friends? If so, the only consequence(s) of failure are time, which is not a tangible enough currency to matter in most games I would warrant, and the possible unwarranted attention they're going to get from the racket they're making.</p><p></p><p>Or does it represent the party's attempt to overcome an obstacle, which includes clearing the roots around the boulder, using levers, checking out the terrain, maybe even greasing the damn thing, but for which, ultimately, someone with muscle gets to do the heavy lifting?</p><p></p><p>In this case failure is not a blip in the road, it's an acceptance on the part of the party that unless something radically new is brought to bear, that boulder isn't going anywhere and they're going to have to find another way around.</p><p></p><p>I much, much prefer the latter. And for serious obstacles, Skill Challenges or whatever equivalent people like to use in their system of choice are a good way of modelling the application of several different skills to what might otherwise be a fairly dull aided Strength check.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5472447, member: 16212"] This is another game vs. sim situation where I come down firmly in the "game" camp. Does a Strength check represent the physical act of the PC heaving his shoulder against the boulder, with or without help from his friends? If so, the only consequence(s) of failure are time, which is not a tangible enough currency to matter in most games I would warrant, and the possible unwarranted attention they're going to get from the racket they're making. Or does it represent the party's attempt to overcome an obstacle, which includes clearing the roots around the boulder, using levers, checking out the terrain, maybe even greasing the damn thing, but for which, ultimately, someone with muscle gets to do the heavy lifting? In this case failure is not a blip in the road, it's an acceptance on the part of the party that unless something radically new is brought to bear, that boulder isn't going anywhere and they're going to have to find another way around. I much, much prefer the latter. And for serious obstacles, Skill Challenges or whatever equivalent people like to use in their system of choice are a good way of modelling the application of several different skills to what might otherwise be a fairly dull aided Strength check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Restricting rerolls in D&D
Top