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Restricting rerolls in D&D
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<blockquote data-quote="Janx" data-source="post: 5474308" data-attributes="member: 8835"><p>maybe the solution is so simple it doesn't need rules.</p><p></p><p>if you are in combat, retries have inherent consequences by virture of the fact that people are moving and the fight is still going on.</p><p></p><p>If you aren't in combat, there's 2 situations:</p><p>a) you have all the time in the world because there's not any pending danger</p><p></p><p>b) you are in dangerous territory and wasting time on retries means eventually something is going to discover you</p><p></p><p>Situation B is the one that matters. When you are building your game content, make sure you have wandering monsters, guards, etc ready. Whenever the PCs sit around wasting time, there's a chance somebody's going to come along and discover them.</p><p></p><p>There's your solution. Sure, you can pick at that lock as long as you want to, but eventually, a patrol is going to find you. So get in, or move on.</p></blockquote><p></p>
[QUOTE="Janx, post: 5474308, member: 8835"] maybe the solution is so simple it doesn't need rules. if you are in combat, retries have inherent consequences by virture of the fact that people are moving and the fight is still going on. If you aren't in combat, there's 2 situations: a) you have all the time in the world because there's not any pending danger b) you are in dangerous territory and wasting time on retries means eventually something is going to discover you Situation B is the one that matters. When you are building your game content, make sure you have wandering monsters, guards, etc ready. Whenever the PCs sit around wasting time, there's a chance somebody's going to come along and discover them. There's your solution. Sure, you can pick at that lock as long as you want to, but eventually, a patrol is going to find you. So get in, or move on. [/QUOTE]
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Restricting rerolls in D&D
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