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Restricting rerolls in D&D
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<blockquote data-quote="pemerton" data-source="post: 5476255" data-attributes="member: 42582"><p>Prosfilaes, your comment relates to another thread I started recently, about different motives or reasons for playing.</p><p></p><p>In a game which is about the players engaging the challenge and trying to use their wits to overcome it (think White Plume Mountain as the most outrageous version of this) what you say is right.</p><p></p><p>But in a different sort of game, where the emphasis of play is on something a bit different - maybe the relationship between the PCs and the various gods, or between the PCs and the person who they are hoping to find at their destination - then building the sort of play you describe - <em>operational</em>, <em>hunt down the clues</em>-type play, might be out of place.</p><p></p><p>That's part of why I think different approaches to retries make sense in different sorts of games.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5476255, member: 42582"] Prosfilaes, your comment relates to another thread I started recently, about different motives or reasons for playing. In a game which is about the players engaging the challenge and trying to use their wits to overcome it (think White Plume Mountain as the most outrageous version of this) what you say is right. But in a different sort of game, where the emphasis of play is on something a bit different - maybe the relationship between the PCs and the various gods, or between the PCs and the person who they are hoping to find at their destination - then building the sort of play you describe - [I]operational[/I], [i]hunt down the clues[/I]-type play, might be out of place. That's part of why I think different approaches to retries make sense in different sorts of games. [/QUOTE]
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Restricting rerolls in D&D
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