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<blockquote data-quote="slobster" data-source="post: 5915200" data-attributes="member: 6693711"><p>I think an example like the bladesinger is less of an issue than one like the paladin for a number of reasons. It's a pretty small niche; a lot of people will want to play a holy warrior, while relatively few will passionately want to play the bladesinger (and there are other options out there which, mechanically, are similar). It was released in a splatbook instead of core. Frankly, not a lot of people care much about it.</p><p></p><p>Restricting a basic class is more onerous. Paladins having to be a specific alignment is bad enough. Dwarves not being able to be wizards at all, and things like that, are even worse. In my game, no thanks. If it were to be included I would houserule it out. My feeling is that I'm in the majority, and that my reasons for making the choice are widely held, but I wouldn't dream of dictating how your game works. That's what houserules are for.</p></blockquote><p></p>
[QUOTE="slobster, post: 5915200, member: 6693711"] I think an example like the bladesinger is less of an issue than one like the paladin for a number of reasons. It's a pretty small niche; a lot of people will want to play a holy warrior, while relatively few will passionately want to play the bladesinger (and there are other options out there which, mechanically, are similar). It was released in a splatbook instead of core. Frankly, not a lot of people care much about it. Restricting a basic class is more onerous. Paladins having to be a specific alignment is bad enough. Dwarves not being able to be wizards at all, and things like that, are even worse. In my game, no thanks. If it were to be included I would houserule it out. My feeling is that I'm in the majority, and that my reasons for making the choice are widely held, but I wouldn't dream of dictating how your game works. That's what houserules are for. [/QUOTE]
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