Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictions in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 5915213" data-attributes="member: 8858"><p>It has to do with the fact that I can "imagine" a character that simply can't exist due to mechanical restrictions. Not roleplaying, not story, not campaign restrictions. Just the rules written in the books. The problem is that you've now assumed something about bladesinging. You've given it a place and a meaning. You think this makes something special . . . I think that this makes base assumptions about everyone's campaign that don't need to be there. But that's a different thread. My question is, what IS bladesinging? The art of blending music, blades and arcane magic into one. Is there some sort of genetic restriction that means that only an elf can do this? Or do the rules of the world exist in such a way that anybody trained to use the abilities can use them? But no matter, you selected a very extreme, specialized example. I can see a world where bladesingers are only elves . . . it won't chafe. But you're tying the same logic in to try and limit BASE classes, core material, the fundamental building blocks of the character design system.</p><p></p><p>To me, the ultimate example of limits for limits sake are class skill lists. Since 2e, you're severely restricted in your ability to take skills outside narrow lists of what someone thought would be appropriate for your class. Right now I'm playing a psychic warrior who grew up as an animal handler. But I don't have handle animal as a skill. Why? Because someone thought that the class shouldn't have that skill on their list, and because being able to take that skill would be SO overpowering that there should be no mechanism for adding a class skill to your list. It would be game breaking, I guess?And I think the opposite. It's easier to take away someone's options than it is to add them in. Because the game rules and balance should work assuming every option. </p><p></p><p>Paladins smite evil. Remove the LG restriction and what do they smite? Still evil? Or do we now have to change a rule, make up something new. </p><p></p><p>Paladins smite opposition? Install an LG restriction and . . . they still smite opposing characters. Same rules still work.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5915213, member: 8858"] It has to do with the fact that I can "imagine" a character that simply can't exist due to mechanical restrictions. Not roleplaying, not story, not campaign restrictions. Just the rules written in the books. The problem is that you've now assumed something about bladesinging. You've given it a place and a meaning. You think this makes something special . . . I think that this makes base assumptions about everyone's campaign that don't need to be there. But that's a different thread. My question is, what IS bladesinging? The art of blending music, blades and arcane magic into one. Is there some sort of genetic restriction that means that only an elf can do this? Or do the rules of the world exist in such a way that anybody trained to use the abilities can use them? But no matter, you selected a very extreme, specialized example. I can see a world where bladesingers are only elves . . . it won't chafe. But you're tying the same logic in to try and limit BASE classes, core material, the fundamental building blocks of the character design system. To me, the ultimate example of limits for limits sake are class skill lists. Since 2e, you're severely restricted in your ability to take skills outside narrow lists of what someone thought would be appropriate for your class. Right now I'm playing a psychic warrior who grew up as an animal handler. But I don't have handle animal as a skill. Why? Because someone thought that the class shouldn't have that skill on their list, and because being able to take that skill would be SO overpowering that there should be no mechanism for adding a class skill to your list. It would be game breaking, I guess?And I think the opposite. It's easier to take away someone's options than it is to add them in. Because the game rules and balance should work assuming every option. Paladins smite evil. Remove the LG restriction and what do they smite? Still evil? Or do we now have to change a rule, make up something new. Paladins smite opposition? Install an LG restriction and . . . they still smite opposing characters. Same rules still work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Restrictions in D&D Next
Top