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<blockquote data-quote="hafrogman" data-source="post: 5915292" data-attributes="member: 8858"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> Because as a player I'm SO adverse to asking for exceptions to rules for my characters that I didn't ask. I get that it makes it my fault in a very large way . . . but it still indicative to me of a system flaw. Should I have to ask every time I want to rewrite the skill lists? Because that is an example of something I would want to do every time I made a character.</p><p></p><p>This 3e fighter was a guard, can I take spot and listen?</p><p>This 4e rogue is just a swashbuckler, can I NOT take thievery?*</p><p></p><p>*shrug*</p><p></p><p>I set up my post in direct opposition to ForeverSlayer's mostly for the rhetorical effect. Just like every issue, it's a little more complicated than that.</p><p></p><p>If you remove every limit then it quickly stops being a game. Why not have every character with 18s in every stat and take whatever abilities they want from every class? Because it would be silly. So we obviously need some restrictions.</p><p></p><p>But as a player I tend to scrupulously adhere to the rules . . . because the players I've seen who were always trying to bend something for their benefit tend to cheese me off. So much that when we're talking about a rules change that isn't really a benefit, I still try to look for rules legal ways to accomplish it so that I don't end up looking like them.</p><p></p><p>RPGs have two elements. Role Playing and Game. I want my game to have restrictions. I want my role playing not to. To me, alignment is role playing . . . it shouldn't infringe upon game.</p><p></p><p></p><p>----------------------</p><p></p><p></p><p>* I do realize I'm sort of frothy ranting against class skill lists here, way beyond the topic of the thread. It just really is my number one pet peeve in all of D&D. I'm really hoping the background system will put an end to my suffering. Carry on.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5915292, member: 8858"] :o Because as a player I'm SO adverse to asking for exceptions to rules for my characters that I didn't ask. I get that it makes it my fault in a very large way . . . but it still indicative to me of a system flaw. Should I have to ask every time I want to rewrite the skill lists? Because that is an example of something I would want to do every time I made a character. This 3e fighter was a guard, can I take spot and listen? This 4e rogue is just a swashbuckler, can I NOT take thievery?* *shrug* I set up my post in direct opposition to ForeverSlayer's mostly for the rhetorical effect. Just like every issue, it's a little more complicated than that. If you remove every limit then it quickly stops being a game. Why not have every character with 18s in every stat and take whatever abilities they want from every class? Because it would be silly. So we obviously need some restrictions. But as a player I tend to scrupulously adhere to the rules . . . because the players I've seen who were always trying to bend something for their benefit tend to cheese me off. So much that when we're talking about a rules change that isn't really a benefit, I still try to look for rules legal ways to accomplish it so that I don't end up looking like them. RPGs have two elements. Role Playing and Game. I want my game to have restrictions. I want my role playing not to. To me, alignment is role playing . . . it shouldn't infringe upon game. ---------------------- * I do realize I'm sort of frothy ranting against class skill lists here, way beyond the topic of the thread. It just really is my number one pet peeve in all of D&D. I'm really hoping the background system will put an end to my suffering. Carry on. [/QUOTE]
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