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*Dungeons & Dragons
Restrictions in D&D Next
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<blockquote data-quote="hbarsquared" data-source="post: 5915978" data-attributes="member: 4550"><p>Yes, house-ruling restrictions are pretty easy to do.</p><p></p><p>Adding the restriction "paladins must be LG" for generic paladins is probably just as easy as removing the restriction "paladins must be LG" to generic paladins.</p><p></p><p>Including such restrictions reinforces the flavor of D&D, I think. D&D does have it's own twist on many, many things and I think it's important to keep that.</p><p></p><p>With that said, it is too easy to fall into the trap of "I cannot do this" when you have those restrictions.</p><p></p><p>I personally would rather see (and this is not said in offense toward the "pro-restrictionists") no listing of restrictions, with sidebars/fluff of the core D&D world and suggestions for adding restrictions to suit individual campaigns and groups.</p><p></p><p>If I want to create a LN paladin devoted to civilization, I would like to do so without feeling like I'm "breaking the core rules of D&D."</p><p></p><p>If I want to create a dwarf that was taken in by elves at a young age and trained in the ways of bladeslinging, I would like to do so without feeling like I'm "play D&D wrong."</p><p></p><p>So, I have to say I would rather D&D be restrictionless, with plenty of example, options, and modules for how restrictions can add to your game.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5915978, member: 4550"] Yes, house-ruling restrictions are pretty easy to do. Adding the restriction "paladins must be LG" for generic paladins is probably just as easy as removing the restriction "paladins must be LG" to generic paladins. Including such restrictions reinforces the flavor of D&D, I think. D&D does have it's own twist on many, many things and I think it's important to keep that. With that said, it is too easy to fall into the trap of "I cannot do this" when you have those restrictions. I personally would rather see (and this is not said in offense toward the "pro-restrictionists") no listing of restrictions, with sidebars/fluff of the core D&D world and suggestions for adding restrictions to suit individual campaigns and groups. If I want to create a LN paladin devoted to civilization, I would like to do so without feeling like I'm "breaking the core rules of D&D." If I want to create a dwarf that was taken in by elves at a young age and trained in the ways of bladeslinging, I would like to do so without feeling like I'm "play D&D wrong." So, I have to say I would rather D&D be restrictionless, with plenty of example, options, and modules for how restrictions can add to your game. [/QUOTE]
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