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restrictions on powers vs feats discussion
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<blockquote data-quote="justanobody" data-source="post: 4541716" data-attributes="member: 70778"><p>Yes you can. When you get to pick isn't the question. You are not only allowed to pick Toughness at level 6. You can pick it anytime. That is the problem with comparing feats to powers, and the problem with powers, that you are told the exact level you can get one of 3 things. (Some have 4 choices)</p><p></p><p>So it isn't I want to have these things in this order, but I can only get these things in a specific order. You are handed your feats.</p><p></p><p>It is like playing AD&D and the DM giving you your spell list, and never being given a choice.</p><p></p><p>Sure your odds of getting a spell are better since the DM chooses and circumvents the chance to learn a spell, but you have little say in the matter as to what type of spell(power) you get when.</p><p></p><p>Since spells work best for comparison to older editions as that is what all powers really are, even for melee classes is pretty much a spell list....</p><p></p><p>Level 2 utility Jump. How is that so overpowered as to not be allowed at level 1?</p><p></p><p>OMGWTFBBQ!11! The wizard has a spell that emulates a rogue a level early if he takes it at level 1! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Or he could aid the rogue getting them out of a tight situation or anyone else.</p><p></p><p>BUT to use it on the entire party of 5 including oneself, it takes 30 minutes to jump across somewhere because you need that short rest to recharge because you cannot have Jump twice.</p><p></p><p>God forbid I only want the at-will Magic Missile, and would rather have an extra Jump to help in an emergency because I don't think only about combat.</p><p></p><p>But you are given no real choice in the matter, because you can only have a power once, and only get it when you are told you can.</p><p></p><p>Instead letting it be chosen whenever in whatever order gives players more control over there characters.</p><p></p><p>Like the previous fighter that wants to bash people with hammers as a specialty, but not allowed to take more than one copy of a power for some strange nonsensical reason, and can only start doing so at 3rd level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Because Crushing blow is so much better than Steel Serpent Strike because you get to add some damage, rather than make the target slowed and unable to shift....</p><p></p><p>Oddly the 3rd level power is weaker than the 1st level power since they are both 2[W]. And thematically someone might just want the weaker power first.</p><p></p><p>So both tell you what level you get to add something like a feat or power, and the feats have some silly requirements like needing 3 stats of 16 to be a ranger, but only the power really dictates when you can specifically choose it.</p><p></p><p>That is the problem with powers that feats do not incur.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4541716, member: 70778"] Yes you can. When you get to pick isn't the question. You are not only allowed to pick Toughness at level 6. You can pick it anytime. That is the problem with comparing feats to powers, and the problem with powers, that you are told the exact level you can get one of 3 things. (Some have 4 choices) So it isn't I want to have these things in this order, but I can only get these things in a specific order. You are handed your feats. It is like playing AD&D and the DM giving you your spell list, and never being given a choice. Sure your odds of getting a spell are better since the DM chooses and circumvents the chance to learn a spell, but you have little say in the matter as to what type of spell(power) you get when. Since spells work best for comparison to older editions as that is what all powers really are, even for melee classes is pretty much a spell list.... Level 2 utility Jump. How is that so overpowered as to not be allowed at level 1? OMGWTFBBQ!11! The wizard has a spell that emulates a rogue a level early if he takes it at level 1! :eek: Or he could aid the rogue getting them out of a tight situation or anyone else. BUT to use it on the entire party of 5 including oneself, it takes 30 minutes to jump across somewhere because you need that short rest to recharge because you cannot have Jump twice. God forbid I only want the at-will Magic Missile, and would rather have an extra Jump to help in an emergency because I don't think only about combat. But you are given no real choice in the matter, because you can only have a power once, and only get it when you are told you can. Instead letting it be chosen whenever in whatever order gives players more control over there characters. Like the previous fighter that wants to bash people with hammers as a specialty, but not allowed to take more than one copy of a power for some strange nonsensical reason, and can only start doing so at 3rd level. :confused: Because Crushing blow is so much better than Steel Serpent Strike because you get to add some damage, rather than make the target slowed and unable to shift.... Oddly the 3rd level power is weaker than the 1st level power since they are both 2[W]. And thematically someone might just want the weaker power first. So both tell you what level you get to add something like a feat or power, and the feats have some silly requirements like needing 3 stats of 16 to be a ranger, but only the power really dictates when you can specifically choose it. That is the problem with powers that feats do not incur. [/QUOTE]
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