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restrictions on powers vs feats discussion
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<blockquote data-quote="justanobody" data-source="post: 4543020" data-attributes="member: 70778"><p>I understand more, considering powers follow the same lines of spells as that is pretty much how they work; that you can only have X of each type of power.</p><p></p><p>You remember the old gain 1/1/0/1 levels spells progression. That is what powers follow.</p><p></p><p>But unless you are an illusionist that can't choose from the school of opposition, you are not told you cannot get an abjuration spell otherwise. You can choose which ever type of spell you want.</p><p></p><p>So 5th level, 6th level; same thing.</p><p></p><p>I chose to mention 6th level because it was the first place to choose a second utility power.</p><p></p><p>So following those older spell progresion tables, I can fully understand getting X encounter, Y utility, Z daily powers at a certain level; but don't like being told exactly which level to get them.</p><p></p><p>It gets wonky because of the way they are, but if they were broader as to the number of powers you get and times you can get them it would work better.</p><p></p><p>Not pin down 6th level being the exact power is a utility power, but you get a max number of powers of each type at 6th level, and you can choose them in any order up until then.</p><p></p><p>So until 6th level you only get 1 utility power, and choose which level you get it.</p><p></p><p>I would probably need to rework the whole power allotment chart and spell it out better to get the idea across to everyone, but the principle is don't tell me I have to choose an encounter now, when I may want a utility instead for the character I want to play, vs what the game/designers wants me to play.</p><p></p><p>Because I might just not want to focus solely on combat powers.</p><p></p><p>You kind of got into the gray area I was trying to avoid until I had a chance to work with the powers array when I had time this weekend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="justanobody, post: 4543020, member: 70778"] I understand more, considering powers follow the same lines of spells as that is pretty much how they work; that you can only have X of each type of power. You remember the old gain 1/1/0/1 levels spells progression. That is what powers follow. But unless you are an illusionist that can't choose from the school of opposition, you are not told you cannot get an abjuration spell otherwise. You can choose which ever type of spell you want. So 5th level, 6th level; same thing. I chose to mention 6th level because it was the first place to choose a second utility power. So following those older spell progresion tables, I can fully understand getting X encounter, Y utility, Z daily powers at a certain level; but don't like being told exactly which level to get them. It gets wonky because of the way they are, but if they were broader as to the number of powers you get and times you can get them it would work better. Not pin down 6th level being the exact power is a utility power, but you get a max number of powers of each type at 6th level, and you can choose them in any order up until then. So until 6th level you only get 1 utility power, and choose which level you get it. I would probably need to rework the whole power allotment chart and spell it out better to get the idea across to everyone, but the principle is don't tell me I have to choose an encounter now, when I may want a utility instead for the character I want to play, vs what the game/designers wants me to play. Because I might just not want to focus solely on combat powers. You kind of got into the gray area I was trying to avoid until I had a chance to work with the powers array when I had time this weekend. :p [/QUOTE]
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