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<blockquote data-quote="Kobold Avenger" data-source="post: 5810297" data-attributes="member: 779"><p>1. Dwarves should be allowed to be moderately faster, if they're a monk or use a spell that increases speed.</p><p>2. No, unless draining magic or lifeforce to heal self counts as healing magic. Or they level dipped into another class, or have a ritual that allows healing.</p><p>3. In much the same way humans could be able to wield two-handed weapons for large creatures. Not likely to hit anything but they could try.</p><p>4. If a cleric's has sword or spear or something like that as the weapon of their deity of course they should.</p><p>5. Yes Arcanists of all varieties from Artificers and Hexblades to Warlocks and Wizards should be allowed to cast in armour, generally light armour, but if they spent all the resources in learning how to wear heavy armour they should still be able to cast.</p><p>6. Of course they should be allowed to wear shoes. In many campaigns they generally don't have hairy feet, and even if they do have hairy feet, nothing is stopping them from wearing shoes.</p><p>7. Dwarves wield wood all the time, maybe living underground it's not readily available, but they can easily get wood in exchange for iron they mined.</p><p></p><p>Racial Restrictions back in 2e never made sense to me. There was no justification for why Elves couldn't be Bards or Druids, when even their fluff said they were pretty good trees and music. </p><p></p><p>And it's better to have a Dwarf who is a wizard to the disapproval of his family and clan making an interesting character background, than to not have such a character at all.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 5810297, member: 779"] 1. Dwarves should be allowed to be moderately faster, if they're a monk or use a spell that increases speed. 2. No, unless draining magic or lifeforce to heal self counts as healing magic. Or they level dipped into another class, or have a ritual that allows healing. 3. In much the same way humans could be able to wield two-handed weapons for large creatures. Not likely to hit anything but they could try. 4. If a cleric's has sword or spear or something like that as the weapon of their deity of course they should. 5. Yes Arcanists of all varieties from Artificers and Hexblades to Warlocks and Wizards should be allowed to cast in armour, generally light armour, but if they spent all the resources in learning how to wear heavy armour they should still be able to cast. 6. Of course they should be allowed to wear shoes. In many campaigns they generally don't have hairy feet, and even if they do have hairy feet, nothing is stopping them from wearing shoes. 7. Dwarves wield wood all the time, maybe living underground it's not readily available, but they can easily get wood in exchange for iron they mined. Racial Restrictions back in 2e never made sense to me. There was no justification for why Elves couldn't be Bards or Druids, when even their fluff said they were pretty good trees and music. And it's better to have a Dwarf who is a wizard to the disapproval of his family and clan making an interesting character background, than to not have such a character at all. [/QUOTE]
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